A Unity Developer's guide to C# scripting, Published by Packt
Chapter 1, Getting Started with Unity and C#: Game Objects and Components.
Chapter 2, Creating Your First Unity Project: Mastering Scenes and Assets
Chapter 3, C# Fundamentals in Unity: Variables, Loops, and Troubleshooting Techniques
Chapter 4, Exploring Unity's Scripting Anatomy: MonoBehavior, Lifecycle, User Inputs, and Inter-Script Communications
Chapter 5, Mastering Unity's API: Physics, Collisions, and Environment Interaction
Chapter 6, Data Structures in Unity: Arrays, Lists, Dictionaries, HashSets, and Game Logic Implementation
Chapter 7, Designing Interactive UI Elements: Menus and Player Interactions in Unity
Chapter 8, Mastering Physics and Animation in Unity Game Development
Chapter 9, Advanced Scripting Techniques in Unity: Async, Cloud Integration, Events, and Optimizing
Chapter 10, Implementing Artificial Intelligence in Unity: Pathfinding and Behavior Trees
Chapter 11, Multiplayer and Networking : Matchmaking, Security, and Interactive Gameplay
Chapter 12, Optimizing Game Performance in Unity: Profiling and Analysis Techniques
Chapter 13, Building a Complete Game in Unity: Core Mechanics, Testing, and Enhancing Player Experience
Chapter 14, Exploring XR in Unity: Developing Virtual and Augmented Reality Experiences
Chapter 15, Cross-Platform Game Development in Unity: Mobile, Desktop, and Console
Chapter 16, Publishing, Monetizing, and Marketing Your Game in Unity: Strategies for Advertising and Community Building