fix: god rays async light source #194
Merged
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This PR fixes a light source issue (Discord message) in
<GodRaysPmndrs>
. The source (mesh or point) wasn't handling async creation properly, causing missing or incorrect GodRays.Godrays doesn't accept null lightSource (only
Mesh
|Points
), so I've added a dummyMesh that allows the Godrays effect to have a temporary placeholder. It's then modified by the real value of props.lightSource when it's ready.