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@NafeeJ NafeeJ commented Aug 4, 2020

Made ScreenEdgeColliders more efficient. AddCollider() is more efficient than StandaloneAddCollider() by using cached variables set upon Awake() but StandaloneAddCollider() is still theoretically a little bit better. When used in Update() on an i5 3570k, AddCollider() averages 0.02 Time ms and 0.03 Time ms for StandaloneAddCollider() according to Unity Profiler

…ent than StandaloneAddCollider() by using cached variables set upon Awake() but StandaloneAddCollider() is still theoretically a little bit better. When used in Update() on an i5 3570k, AddCollider() averages 0.02 Time ms and 0.03 Time ms for StandaloneAddCollider() according to Unity Profiler
@unitycoder unitycoder merged commit 2d73dab into UnityCommunity:master Aug 4, 2020
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