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94 changes: 4 additions & 90 deletions Assets/Shaders/2D/Effects/Glow.shader
Original file line number Diff line number Diff line change
@@ -1,117 +1,31 @@
Shader "Custom/Glow" {



@@ -1,117 +1,30 @@
Shader "Custom/Glow" {
Properties {



_Color ("Color", Color) = (1,1,1,1)



}



SubShader {



Tags { "RenderType"="Transparent" }



LOD 200



ZTest Always



Cull Off











CGPROGRAM



#pragma surface surf Lambert decal:add







float4 _Color;







struct Input {



float3 viewDir;



float3 worldNormal;



};







void surf (Input IN, inout SurfaceOutput o) {



o.Alpha = _Color.a * pow(abs(dot(normalize(IN.viewDir),



normalize(IN.worldNormal))),4.0);



o.Alpha = _Color.a * pow(abs(dot(normalize(IN.viewDir), normalize(IN.worldNormal))), 4.0);
o.Emission = _Color.rgb * o.Alpha;



}



ENDCG



}


}

FallBack "Diffuse"



}