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resolves: #10305
I'm not certain if this is the proper fix, but it does seem to successfully make TilePaletteMapper behave as expected. If it would be better to use
m_malloc_helper
or something else I'm happy to change this to whatever is best.I wouldn't say that I have a complete understanding of the recent memory / GC improvements, but I think that I understand the basic gist of it. My theory is that
self->tile_mappings
was changed to being allocated as "without pointers" but it does actually hold pointers that point to more pointers of u_int32s so it needed to be allocated the opposite way.