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fix: fix builds on windows_arm64 #4388

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Oct 6, 2022
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3 changes: 1 addition & 2 deletions agent/ports_supported.go
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
//go:build linux || windows
// +build linux windows
//go:build linux || (windows && amd64)

package agent

Expand Down
9 changes: 4 additions & 5 deletions agent/ports_unsupported.go
Original file line number Diff line number Diff line change
@@ -1,13 +1,12 @@
//go:build !linux && !windows
// +build !linux,!windows
//go:build !linux && !(windows && amd64)

package agent

import "github.com/coder/coder/codersdk"

func (lp *listeningPortsHandler) getListeningPorts() ([]codersdk.ListeningPort, error) {
// Can't scan for ports on non-linux or non-windows systems at the moment.
// The UI will not show any "no ports found" message to the user, so the
// user won't suspect a thing.
// Can't scan for ports on non-linux or non-windows_amd64 systems at the
// moment. The UI will not show any "no ports found" message to the user, so
// the user won't suspect a thing.
return []codersdk.ListeningPort{}, nil
}