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1 | 1 | <?xml version="1.0" encoding="UTF-8" ?>
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2 | 2 | <resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
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3 |
| - <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> |
4 | 3 | <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
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| 4 | + <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> |
5 | 5 | <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
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6 | 6 | <ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
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7 |
| - <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> |
8 | 7 | <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
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| 8 | + <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> |
9 | 9 | <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource>
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10 | 10 | <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
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11 | 11 | <main_resource>
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12 | 12 | <dictionary name="_bundled" shared="false">
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13 | 13 | <string> "names" </string>
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14 |
| - <string_array len="119"> |
| 14 | + <string_array len="122"> |
15 | 15 | <string> "stage" </string>
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16 | 16 | <string> "Node" </string>
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| 17 | + <string> "_import_path" </string> |
17 | 18 | <string> "__meta__" </string>
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18 | 19 | <string> "tile_map" </string>
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19 | 20 | <string> "TileMap" </string>
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|
28 | 29 | <string> "quadrant_size" </string>
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29 | 30 | <string> "tile_set" </string>
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30 | 31 | <string> "tile_data" </string>
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31 |
| - <string> "collision_layers" </string> |
| 32 | + <string> "collision/friction" </string> |
| 33 | + <string> "collision/bounce" </string> |
| 34 | + <string> "collision/layers" </string> |
32 | 35 | <string> "coins" </string>
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33 | 36 | <string> "coin" </string>
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34 | 37 | <string> "Area2D" </string>
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|
140 | 143 | <int> 66 </int>
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141 | 144 | <string> "variants" </string>
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142 | 145 | <array len="96" shared="false">
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| 146 | + <node_path> "" </node_path> |
143 | 147 | <dictionary shared="false">
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144 | 148 | <string> "__editor_plugin_states__" </string>
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145 | 149 | <dictionary shared="false">
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164 | 168 | <string> "use_snap" </string>
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165 | 169 | <bool> False </bool>
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166 | 170 | <string> "ofs" </string>
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167 |
| - <vector2> 418.81, 615.088 </vector2> |
| 171 | + <vector2> -177.089, 415.221 </vector2> |
168 | 172 | <string> "snap" </string>
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169 | 173 | <int> 10 </int>
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170 | 174 | </dictionary>
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318 | 322 | <vector2> 4236.75, 541.058 </vector2>
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319 | 323 | <vector2> 4172.75, 541.058 </vector2>
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320 | 324 | <resource resource_type="PackedScene" path="res://player.xml"> </resource>
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321 |
| - <vector2> 236.879, 1051.15 </vector2> |
| 325 | + <vector2> 251.684, 1045.6 </vector2> |
322 | 326 | <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource>
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323 | 327 | <vector2> 1451.86, 742.969 </vector2>
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324 | 328 | <vector2> 0, 140 </vector2>
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349 | 353 | <real> -202 </real>
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350 | 354 | <real> 358 </real>
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351 | 355 | <real> -10 </real>
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352 |
| - <node_path> "" </node_path> |
353 | 356 | <int> 2 </int>
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354 |
| - <real> 14 </real> |
| 357 | + <real> 7 </real> |
355 | 358 | <real> 14.769231 </real>
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356 |
| - <string> "This is a simple demo on how to make a platformer game with Godot. This version uses physics and the 2D physics engine for motion and collision. The demo also shows the benefits of using the scene system, where coins, enemies and the player are edited separatedly and instanced in the stage. To edit the base tiles for the tileset, open the tileset_edit.xml file and follow instructions. " </string> |
| 359 | + <string> "This is a simple demo on how to make a platformer game with Godot.This version uses physics and the 2D physics engine for motion and collision.The demo also shows the benefits of using the scene system, where coins,enemies and the player are edited separatedly and instanced in the stage.To edit the base tiles for the tileset, open the tileset_edit.xml file and follow instructions." </string> |
357 | 360 | <int> 0 </int>
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358 | 361 | <real> -1 </real>
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359 | 362 | </array>
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360 | 363 | <string> "nodes" </string>
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361 |
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362 | 365 | <string> "conns" </string>
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363 | 366 | <int_array len="0"> </int_array>
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364 | 367 | </dictionary>
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