The PlayableGraph Visualizer window can be used to display any PlayableGraph
.
The tool can be used in both Play and Edit mode and will always reflect the current state of the graph.
Playable Handles in the graph are represented by colored nodes, varying according to their type. Wire color intensity indicates the local weight of the blending.
- Download the release that matches your current Unity version, or the latest if your Unity version is more recent than the latest release.
- Copy the content of this repo into a folder called GraphVisualizer in your Unity Project. You will need to do this for every project.
OR
- From the command line change directory to your project's
Assets
directory. - Run
git clone https://github.com/Unity-Technologies/graph-visualizer
- You can open the Timeline Visualizer in Window > PlayableGraph Visualizer.
- Open any scene that contains at least one
PlayableGraph
. - By default, all the
PlayableGraph
s of your scene will be listed in the editor's top-left list.- You can show just your
PlayableGraph
usingGraphVisualizerClient.Show(PlayableGraph)
.
- You can show just your
- Select the
PlayableGraph
to display in the top-left list. - Click on a Node to display more information about the associated Playable Handle.
- This tool was previously named Timeline Visualizer, but was renamed as we are refactoring it to support
PlayableGraph
stored in different types of component. - If your
PlayableGraph
is only available in Play mode, you will not be able to see it in Edit mode.