Skip to content

Cpp tips and tricks #1383

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 5 commits into
base: main
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
27 changes: 27 additions & 0 deletions src/others/cpp_tips.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
---
tags:
- Original
---

# C++ Tips and Tricks for Competition Programming

## Faster I/O

- `std::ios_base::sync_with_stdio(false)`: by default, C++ works with C++ iostreams (like `std::cin`, may not apply to new C++23 `std::print`/`std::println`) and C style stdio streams (like `stdin`) by synchronizing them.
Since you should never need C style I/O (like `scanf`, `printf`), in C++, disabling this synchronization will make C++ I/O competitive with C style `scanf`.
- `std::cin.tie(0)`: By default, iostreams flush cout every time you read from cin, so that you will always display any output before reading any input.
You can disable this automatic flushing to make I/O faster. The exception is for interactive problems with interleaved inputs and outputs, for which you can either not use `cin.tie(0)` or flush explicitly with `cout.flush()`/`cout.endl`.

References:
[Dr. Dobbs - The Standard Librarian: IOStreams and Stdio](https://www.drdobbs.com/the-standard-librarian-iostreams-and-std/184401305),
[Codeforces - Best form of C++ I/O?](https://codeforces.com/blog/entry/6251)

## Less Typing

- `using namespace std;`: this saves lots of tedious typing of `std::` before all the standard library functions and objects. However, a blanket namespace import like this can cause name clashes, so don't name your variables or functions something common like `find` or anything from [this list](https://en.cppreference.com/w/cpp/symbol_index).
- `#include <bits/stdc++.h>`: this is a catch-all implementation-defined header in g++ that avoids having a list of dozens of includes like `#include <vector>`, `#include <iostream>`, `#include <string>`, etc. It should work on any CP judge site, but it is not a standard header. On your local machine, it can be pre-compiled to greatly save compilation time.
- `#define int long long`: some people define `int` to always be (at least) 64-bit to avoid overflow issues, since most CP problems use numbers that fit in a 64-bit integer. However, this is **not recommended** because of many unexpected issues:
- C++ requires `main` to be a function returning `int` and not `long long`, so use `signed main` as a workaround.
- Function calls like `min(x, 0)` may complain that `0` is type `int`.
- Requires twice as much memory than `int` and may make the program slower, which may be important in extremely time-critical code.
- Otherwise you can use `typedef long long ll` or use the appropriate fixed-width integer types like `int64_t`.