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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>

</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -2,108 +2,43 @@
using System;
using System.Threading;

public class Example
class Program
{
[ThreadStatic] static double previous = 0.0;
[ThreadStatic] static double sum = 0.0;
[ThreadStatic] static int calls = 0;
[ThreadStatic] static bool abnormal;
static int totalNumbers = 0;
static CountdownEvent countdown;
private static Object lockObj;
Random rand;

public Example()
{
rand = new Random();
lockObj = new Object();
countdown = new CountdownEvent(1);
}
[ThreadStatic]
private static string? _requestId;

public static void Main()
{
Example ex = new Example();
Thread.CurrentThread.Name = "Main";
ex.Execute();
countdown.Wait();
Console.WriteLine("{0:N0} random numbers were generated.", totalNumbers);
}
static void Main()
{
Thread thread1 = new(ProcessRequest);
Thread thread2 = new(ProcessRequest);

private void Execute()
{
for (int threads = 1; threads <= 10; threads++)
{
Thread newThread = new Thread(new ThreadStart(this.GetRandomNumbers));
countdown.AddCount();
newThread.Name = threads.ToString();
newThread.Start();
}
this.GetRandomNumbers();
}
thread1.Start("REQ-001");
thread2.Start("REQ-002");

private void GetRandomNumbers()
{
double result = 0.0;
thread1.Join();
thread2.Join();

for (int ctr = 0; ctr < 2000000; ctr++)
{
lock (lockObj) {
result = rand.NextDouble();
calls++;
Interlocked.Increment(ref totalNumbers);
// We should never get the same random number twice.
if (result == previous) {
abnormal = true;
break;
}
else {
previous = result;
sum += result;
}
}
}
// get last result
if (abnormal)
Console.WriteLine("Result is {0} in {1}", previous, Thread.CurrentThread.Name);

Console.WriteLine("Thread {0} finished random number generation.", Thread.CurrentThread.Name);
Console.WriteLine("Sum = {0:N4}, Mean = {1:N4}, n = {2:N0}\n", sum, sum/calls, calls);
countdown.Signal();
}
Console.WriteLine("Main thread execution completed.");
}

static void ProcessRequest(object? requestId)
{
// Assign the request ID to the thread-static field
_requestId = requestId as string;

// Simulate request processing across multiple method calls
PerformDatabaseOperation();
PerformLogging();
}

static void PerformDatabaseOperation()
{
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Processing DB operation for request {_requestId}");
}

static void PerformLogging()
{
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Logging request {_requestId}");
}
}
// The example displays output similar to the following:
// Thread 1 finished random number generation.
// Sum = 1,000,556.7483, Mean = 0.5003, n = 2,000,000
//
// Thread 6 finished random number generation.
// Sum = 999,704.3865, Mean = 0.4999, n = 2,000,000
//
// Thread 2 finished random number generation.
// Sum = 999,680.8904, Mean = 0.4998, n = 2,000,000
//
// Thread 10 finished random number generation.
// Sum = 999,437.5132, Mean = 0.4997, n = 2,000,000
//
// Thread 8 finished random number generation.
// Sum = 1,000,663.7789, Mean = 0.5003, n = 2,000,000
//
// Thread 4 finished random number generation.
// Sum = 999,379.5978, Mean = 0.4997, n = 2,000,000
//
// Thread 5 finished random number generation.
// Sum = 1,000,011.0605, Mean = 0.5000, n = 2,000,000
//
// Thread 9 finished random number generation.
// Sum = 1,000,637.4556, Mean = 0.5003, n = 2,000,000
//
// Thread Main finished random number generation.
// Sum = 1,000,676.2381, Mean = 0.5003, n = 2,000,000
//
// Thread 3 finished random number generation.
// Sum = 999,951.1025, Mean = 0.5000, n = 2,000,000
//
// Thread 7 finished random number generation.
// Sum = 1,000,844.5217, Mean = 0.5004, n = 2,000,000
//
// 22,000,000 random numbers were generated.
// </Snippet1>
Original file line number Diff line number Diff line change
Expand Up @@ -2,95 +2,31 @@
open System
open System.Threading

type Example() =
[<ThreadStatic; DefaultValue>]
static val mutable private previous : double
type ThreadLocal() =
[<ThreadStatic; DefaultValue>]
static val mutable private requestId: string option

[<ThreadStatic; DefaultValue>]
static val mutable private sum : double

[<ThreadStatic; DefaultValue>]
static val mutable private calls : int
static member PerformLogging() =
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Logging request {ThreadLocal.requestId.Value}")

[<ThreadStatic; DefaultValue>]
static val mutable private abnormal : bool

static let mutable totalNumbers = 0
static let countdown = new CountdownEvent(1)
static let lockObj = obj ()
let rand = Random()
static member PerformDatabaseOperation() =
Console.WriteLine($"Thread {Environment.CurrentManagedThreadId}: Processing DB operation for request {ThreadLocal.requestId.Value}")

static member ProcessRequest(reqId: obj) =
ThreadLocal.requestId <- Some(reqId :?> string)
ThreadLocal.PerformDatabaseOperation()
ThreadLocal.PerformLogging()

member this.Execute() =
for threads = 1 to 10 do
let newThread = new Thread(ThreadStart this.GetRandomNumbers)
countdown.AddCount()
newThread.Name <- threads.ToString()
newThread.Start()
this.GetRandomNumbers()
countdown.Wait()
printfn $"{totalNumbers:N0} random numbers were generated."
[<EntryPoint>]
let main _ =
let thread1 = Thread(ThreadStart(fun () -> ThreadLocal.ProcessRequest("REQ-001")))
let thread2 = Thread(ThreadStart(fun () -> ThreadLocal.ProcessRequest("REQ-002")))

member _.GetRandomNumbers() =
let mutable i = 0
while i < 2000000 do
lock lockObj (fun () ->
let result = rand.NextDouble()
Example.calls <- Example.calls + 1
Interlocked.Increment &totalNumbers |> ignore
// We should never get the same random number twice.
if result = Example.previous then
Example.abnormal <- true
i <- 2000001 // break
else
Example.previous <- result
Example.sum <- Example.sum + result )
i <- i + 1
// get last result
if Example.abnormal then
printfn $"Result is {Example.previous} in {Thread.CurrentThread.Name}"

printfn $"Thread {Thread.CurrentThread.Name} finished random number generation."
printfn $"Sum = {Example.sum:N4}, Mean = {Example.sum / float Example.calls:N4}, n = {Example.calls:N0}\n"
countdown.Signal() |> ignore
thread1.Start()
thread2.Start()
thread1.Join()
thread2.Join()

let ex = Example()
Thread.CurrentThread.Name <- "Main"
ex.Execute()

// The example displays output similar to the following:
// Thread 1 finished random number generation.
// Sum = 1,000,556.7483, Mean = 0.5003, n = 2,000,000
//
// Thread 6 finished random number generation.
// Sum = 999,704.3865, Mean = 0.4999, n = 2,000,000
//
// Thread 2 finished random number generation.
// Sum = 999,680.8904, Mean = 0.4998, n = 2,000,000
//
// Thread 10 finished random number generation.
// Sum = 999,437.5132, Mean = 0.4997, n = 2,000,000
//
// Thread 8 finished random number generation.
// Sum = 1,000,663.7789, Mean = 0.5003, n = 2,000,000
//
// Thread 4 finished random number generation.
// Sum = 999,379.5978, Mean = 0.4997, n = 2,000,000
//
// Thread 5 finished random number generation.
// Sum = 1,000,011.0605, Mean = 0.5000, n = 2,000,000
//
// Thread 9 finished random number generation.
// Sum = 1,000,637.4556, Mean = 0.5003, n = 2,000,000
//
// Thread Main finished random number generation.
// Sum = 1,000,676.2381, Mean = 0.5003, n = 2,000,000
//
// Thread 3 finished random number generation.
// Sum = 999,951.1025, Mean = 0.5000, n = 2,000,000
//
// Thread 7 finished random number generation.
// Sum = 1,000,844.5217, Mean = 0.5004, n = 2,000,000
//
// 22,000,000 random numbers were generated.
Console.WriteLine("Main thread execution completed.")
0
// </Snippet1>
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>

</Project>
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