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Doc updates #225
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Doc updates #225
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Only a typo found. Excellent pedagogy document and good update of the README! I think we can also point to the demos repository in the README, but I can propose that in another PR.
Block coding is not intended to be a replacement for GDScript. We anticipate | ||
that there will things that are infeasible to achieve with block programming, | ||
but perfectly possible with GDScript or other advanced programming tools. |
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Good statement!
Learners who succeed in using our tool to build games will become familiar | ||
with the concepts of game building with Godot & GDScript, however we prefer | ||
to use natural language for the text on the blocks themselves (e.g. "when | ||
another node collides with this one") rather than Godot's technical terms | ||
(e.g. "on body entered"). |
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Excellent. Although not implemented yet, it will happen soon.
Cut down the objectives and pedagogy description and instead refer to the new doc that goes deeper there. Update the usage instructions to be clearer about finding the block code canvas in the bottom pane rather than in a tab.
I think these are the most common pointers to give people as they begin experimenting with our creation tool.
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