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Partially fix Dart 2 issues in animated_icons.test. #14531
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It should be using typed(any) instead of any and PaintColorMatcher should implement ui.Paint.
amirh
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Feb 7, 2018
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LGTM
Analyzer seems unhappy |
@amirh :-/ I will figure it out tomorrow. |
* don't pass matcher directly into the calls - use `argThat(matcher)`; * use `typed` to make it strong mode compliant; Also rename paintColorMatcher to hasColor to match how other similar functions are named and how the code reads.
@amirh I figured out how to hold mockito - please take another look. |
amirh
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Feb 8, 2018
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LGTM
srawlins
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Feb 9, 2018
* master: (88 commits) Upgrade dartdoc to 0.16.0. (flutter#14602) Reduce noise in xcodebuild stdout (flutter#14586) Add annotations to ignore analyzer errors on pre-dev.22 SDKs (flutter#14599) Roll engine to 337764e (flutter#14597) Roll engine with rolled dart (flutter#14538) Upgrade packages (flutter#14588) Change GlobalObjectKey.toString to strip away State<StatefulWidget>. (flutter#14558) Disable selection of the Android ARM64 target platform based on the attached device (flutter#14581) Add a flutter run option that can override the default target platform (flutter#14537) Fix message channel usage in few tests. (flutter#14557) Update documentation on how to test flutter_tools (flutter#14567) Fix text_style_text.dart to be Dart 2 compliant. (flutter#14559) Hide the NDK warning that should never happen with a regexp (flutter#14503) Fix iOS build which broke after the change to fuse --strong option into --preview-dart-2. Mark run_machine_concurrent_hot_reload as flaky (flutter#14563) Fuse --strong into --preview-dart-2 option. Partially fix Dart 2 issues in animated_icons.test. (flutter#14531) Strong mode fixes in tests (flutter#14520) Fix typo. Fix issues. ...
DaveShuckerow
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May 14, 2018
Use mockito in the Dart 2 compliant way: * use typed(...) in appropriate places to wrap matchers like any; * don't pass matcher directly into the calls - use `argThat(matcher)`. Also rename paintColorMatcher to hasColor to match how other similar functions are named and how the code reads.
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It should be using
typed(any)
instead ofany
andPaintColorMatcher
should implementui.Paint
.