See also Micropython + LittlevGL blog post.
Micropython Binding for lvgl (LittlelvGL) provides an automatically generated Micropython module with classes and functions that allow the user access much of the lvgl library.
The module is generated automatically by the script gen_mpy.py
.
This script reads, preprocesses and parses lvgl header files, and generates a C file lv_mpy.c
which defines the Micropython module (API) for accessing lvgl from Micropython.
Micopython's build script (Makefile) should run gen_mpy.py
automatically to generate and compile lv_mpy.c
.
- If you would like to see an example of how a generated
lv_mpy.c
looks like, have a look atv_mpy_example.c
. Note that its only exported (non static) symbol ismp_module_lvgl
which should be registered in Micropython as a module. - An example project that builds Micropython + lvgl + lvgl-bindings:
lv_mpy
It's worth noting that the Mircopython Bindings module (lv_mpy.c
) is dependant on lvgl configuration. lvgl is configured by lv_conf.h
where different objects and features could be enabled or disabled. lvgl bindings are generated only for the enabled objects and features. Changing lv_conf.h
requires re running gen_mpy.py
, therfore it's useful to run it automatically in the build script.
When lvgl is built as a Micropython library, it is configured to allocate memory using Micropython memory allocation functions and take advantage of Micropython Garbage Collection ("gc").
This means that structs allocated for lvgl use don't need to be deallocated explicitly, gc takes care of that.
For this to work correctly, lvgl needs to be configured to use gc and to use Micropython's memory allocation functions, and also register all lvgl "root" global variables to Micropython's gc.
This implementation of Micropython Bindings to lvgl assumes that Micropython and lvgl are running on a single thread and on the same thread (or alternatively, running without multithreading at all).
No synchronization means (locks, mutexes) are taken.
However, asynchronous calls to lvgl still take place in a few cases:
- When a callback is called. For example, when a button is clicked.
- When screen needs to be refreshed.
This is achieved by using the internal Micropython scheduler (that must be enabled), by calling mp_sched_schedule
.
mp_sched_schedule
is called on the following occasions:
- When a callback is fired, within lv_mpy.c
- When screen need to be refreshed. lvgl expects the function
lv_task_handler
to be called periodically (see lvgl/README.md#porting. This will ususally be handled in the display device driver. Here is an example of callinglv_task_handler
withmp_sched_schedule
for refreshing lvgl.mp_lv_task_handler
is scheduled to run on the same thread Micropython is running, and it calls bothlv_task_handler
for lvgl task handling andmonitor_sdl_refr_core
for refreshing the display and handling mouse events.
With REPL (interactive console), when waiting for the user input, asynchronous events can also happen. In this example we just call mp_handle_pending
periodically when waiting for a keypress. mp_handle_pending
takes care of dispatching asynchronous events registered with mp_sched_schedule
.
LittlevGL can be configured to use different displays and different input devices. More information is available on LittlevGL documentation.
Registering a driver is essentially calling a registeration function (for example disp_drv_register
) and passing a function pointer as a parameter (actually a struct that contains function pointers). The function pointer is used to access the actual display / input device.
When using LittlevGL with Micropython, it makes more sense to implement the display and input driver in C. However, the device registration is perfomed in the Micropython script to make is easy for the user to select and replace drivers without building the project and changing C files.
Example:
import lvgl as lv
lv.init()
import SDL
SDL.init()
# Register SDL display driver.
disp_drv = lv.disp_drv_t()
lv.disp_drv_init(disp_drv)
disp_drv.disp_flush = SDL.monitor_flush
disp_drv.disp_fill = SDL.monitor_fill
disp_drv.disp_map = SDL.monitor_map
lv.disp_drv_register(disp_drv)
# Regsiter SDL mouse driver
indev_drv = lv.indev_drv_t()
lv.indev_drv_init(indev_drv)
indev_drv.type = lv.INDEV_TYPE.POINTER;
indev_drv.read = SDL.mouse_read;
lv.indev_drv_register(indev_drv);
In this example we import SDL. SDL module gives access to display and input device on a unix/linux machine. It contains several objects such as SDL.monitor_flush
and SDL.monitor_fill
, which are wrappers around function pointers and can be registerd as LittlevGL display and input driver.
Behind the scences these objects implement the buffer protocol to give access to the function pointer bytes.
On current LittlevGL version the display settings (width, length, color depth) is defined using macros. It cannot change on runtime.
This means, unfortunately, that LittlevGL needs to be rebuilt when changing display driver since different displays have different settings. This will be fixed on the next LittlevGL version (v6.0
).
Currently supported drivers for Micropyton are
- SDL unix drivers (display and mouse)
- ILI9341 driver for ESP32.
- Raw Resistive Touch for ESP32 (ADC connected to screen directly, no touch IC)
Driver code is under /driver
directory.
An example project of "Micropython + lvgl + Bindings" is lv_mpy
.
The following examples are taken from there:
- Add
lv_bindings
as a sub-module underlib
. - Add
lv_conf.h
inlib
- Edit the Makefile to run
gen_mpy.py
and build its product automatically. Here is an example. - Register lvgl module and display/input drivers in Micropython as a builtin module. An example.
- Add lvgl roots to gc roots. An example. Configure lvgl to use Garbage Collection by setting several
LV_MEM_CUSTOM_*
andLV_GC_*
macros example - Something I forgot? Please let me know.
usage: gen_mpy.py [-h] [-I <Include Path>] [-X <Object Name>]
input [input ...]
positional arguments:
input
optional arguments:
-h, --help show this help message and exit
-I <Include Path>, --include <Include Path>
Preprocesor include path
-X <Object Name>, --exclude <Object Name>
Exclude lvgl object
Example:
python ../../lib/lv_bindings/micropython/gen_mpy.py -X anim -X group -X task -I../../lib/berkeley-db-1.xx/PORT/include -I../../lib/lv_bindings/lvgl -I. -I../.. -Ibuild -I../../lib/mp-readline -I ../../lib/lv_bindings/micropython/pycparser/utils/fake_libc_include ../../lib/lv_bindings/lvgl/lvgl.h > ../../lib/lv_bindings/micropython/lv_mpy_example.c
A simple example: advanced_demo.py
.
import lvgl as lv
lv.init()
import SDL
SDL.init()
# Register SDL display driver.
disp_drv = lv.disp_drv_t()
lv.disp_drv_init(disp_drv)
disp_drv.disp_flush = SDL.monitor_flush
disp_drv.disp_fill = SDL.monitor_fill
disp_drv.disp_map = SDL.monitor_map
lv.disp_drv_register(disp_drv)
# Regsiter SDL mouse driver
indev_drv = lv.indev_drv_t()
lv.indev_drv_init(indev_drv)
indev_drv.type = lv.INDEV_TYPE.POINTER;
indev_drv.read = SDL.mouse_read;
lv.indev_drv_register(indev_drv);
In this example, SDL display and input drivers are registered on a unix port of Micropython.
Here is an alternative example for ESP32 + ILI9341 drivers:
# Import ESP32 driver
import lvesp32
#Import ILI9341, initialize it and register it with LittlevGL
import ILI9341 as ili
d = ili.display(miso=5, mosi=18, clk=19, cs=13, dc=12, rst=4, backlight=2)
d.init()
disp_drv = lv.disp_drv_t()
lv.disp_drv_init(disp_drv)
disp_drv.disp_flush = d.flush
disp_drv.disp_fill = d.fill
lv.disp_drv_register(disp_drv)
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")
# Load the screen
lv.scr_load(scr)
symbolstyle = lv.style_t(lv.style_plain)
symbolstyle would be an instance of lv_style_t
initialized to the same value of lv_style_plain
symbolstyle.text.color = lv.color_hex(0xffffff)
symbolstyle.text.color would be initialized to the color struct returned by lv_color_hex
symbolstyle.text.color = {"red":0xff, "green":0xff, "blue":0xff}
self.tabview = lv.tabview(lv.scr_act())
The first argument to an object constructor is the parent object, the second is which element to copy this element from
self.symbol.align(self, lv.ALIGN.CENTER,0,0)
In this example lv.ALIGN
is an enum and lv.ALIGN.CENTER
is an enum member (an integer value).
for btn, name in [(self.btn1, 'Play'), (self.btn2, 'Pause')]:
btn.set_action(lv.btn.ACTION.CLICK, lambda action,name=name: self.label.set_text('%s click' % name) or lv.RES.OK)
Currently the binding is limited to one callback per object.
print('\n'.join(dir(lvgl)))
print('\n'.join(dir(lvgl.btn)))
...