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Tags: hauntek/d912pxy

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v2.2.1

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properly remove thread refs from occlusion queries

fixes infinite loop on exit
related to #276

v2.2

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crashfix for GW2 28.07 patch

game sets render target to depth stencil,
dx9 ignores this with errored out call

we just ignore it for now instead of crashing

v2.1.2

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powershell script for compat flag removal

Windows sets IgnoreFreeLibrary for gw2 if it crashed or *unknown reason*
This flag stops d3d9.dll based mods to work properly.
Script removes all flags setted up, so game can run "normally" and use mods.

v2.1.1

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fix replaying data that is visible in linked replay thread after stop…

… marker

this fixes same problem that was observed for single replaying thread

v2.1

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enable refs hold on pso compile with feedback

There is unsafe time gap when refs can be deleted in some rare conditions
(like close spaced device uncache/frequent resets/forced gc/iframe flushes)
causing pso to compile from trashed memory location creating random GPU crashes

v2.1h1

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fix mismatched overlay mode check

should allow to focus overlay in eoverlay_edit mode not in eoverlay_show mode

v2.0

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update default config vfs preload mask & pso cache entrys

v1.9

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bump version numbers to 1.9

v1.9h2

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cut out XINPUT1_4.dll too

v1.9h1

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hotfix win7 d3d12.dll not found error

changed imgui dx related static imports to dynamic imports