Tags: iftodebogdan/GITechDemo
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GITechDemo: *The HDR tone mapping pass now also performs color correction through the use of a 3D color lookup table *Added anamorphic bokeh effect as an option (disabled by default) *Lens flare textures now have full mip chain Synesthesia3D: *Fixed an issue where the addressing mode on the W axis for 3D textures was not properly set
Synesthesia3D: *added support for infinite projection matrix *fixed potential usage of uninitialized variable in ShaderProgramDX9.cpp GITechDemo: *added an artist parameter to control whether or not to use infinite projection matrix (used by default) *fixed sky box issues caused by infinite projection matrix *fixed an issue in DirectionalLight.hlsl in which some combination of camera, light and normal angles would cause a division by zero *fixed build scripts exit codes *commented code which set thread priorities in framework (it seemed to have caused occasional frame spikes) *FXAA is now applied based on a depth based edge detection system so as to minimize texture blurring *implemented support for borderless windowed mode *volumetric fog color is now an artist control *adjusted default parameters
GITechDemo: *added sanity checks for textures that are required to generate GBuffer *moved sky pass after SSR in order to avoid reflecting the sun and sky *removed lens distortion effect due to blurring *updated Sponza model with some geometry to make volumetric lighting more prominent
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