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| 1 | +/** |
| 2 | + * Bloomfilter and a bitmap. |
| 3 | + * Probablistic data structure useful for deduplication |
| 4 | + * |
| 5 | + * @example |
| 6 | + * // create a bloom filter with capacity of 1024 and 0.01 error rat |
| 7 | + * var bloomfilter = new Bloomfilter(1024, 0.01); |
| 8 | + * bloomfilter.set('hello'); |
| 9 | + * bloomfilter.get('hello') === true; |
| 10 | + * bloomfilter.get('world') === false; |
| 11 | + * @module data-structures/bloomfilter |
| 12 | + */ |
| 13 | +(function(exports) { |
| 14 | + 'use strict'; |
| 15 | + |
| 16 | + function randomUint32() { |
| 17 | + return Math.floor(Math.random() * Math.pow(2, 32)); |
| 18 | + } |
| 19 | + /** |
| 20 | + * Calculate a 32 bit FNV-1a hash |
| 21 | + * Found here: https://gist.github.com/vaiorabbit/5657561 |
| 22 | + * Ref.: http://isthe.com/chongo/tech/comp/fnv/ |
| 23 | + * |
| 24 | + * @param {string} str the input value |
| 25 | + * @param {boolean} [asString=false] set to true to return the hash value as |
| 26 | + * 8-digit hex string instead of an integer |
| 27 | + * @param {integer} [seed] optionally pass the hash of the previous chunk |
| 28 | + * @returns {integer | string} |
| 29 | + */ |
| 30 | + function hashFnv32a(str, asString, seed) { |
| 31 | + /*jshint bitwise:false */ |
| 32 | + var i; |
| 33 | + var l; |
| 34 | + var hval = seed === undefined ? 0x811c9dc5 : seed; |
| 35 | + |
| 36 | + for (i = 0, l = str.length; i < l; i = i + 1) { |
| 37 | + hval ^= str.charCodeAt(i); |
| 38 | + hval += |
| 39 | + (hval << 1) + (hval << 4) + (hval << 7) + (hval << 8) + (hval << 24); |
| 40 | + } |
| 41 | + if (asString) { |
| 42 | + // Convert to 8 digit hex string |
| 43 | + return ('0000000' + (hval >>> 0).toString(16)).substr(-8); |
| 44 | + } |
| 45 | + return hval >>> 0; |
| 46 | + } |
| 47 | + |
| 48 | + // Make a hash function |
| 49 | + function mkHashFun(seed, limit) { |
| 50 | + return function(value) { |
| 51 | + return hashFnv32a(value, false, seed) % limit; |
| 52 | + }; |
| 53 | + } |
| 54 | + /** |
| 55 | + * Create a bitmap with a given size |
| 56 | + * Bit map is not resizeable |
| 57 | + * @public |
| 58 | + * @constructor |
| 59 | + * @param {Number} size the size of the bitmap |
| 60 | + */ |
| 61 | + exports.Bitmap = function(size) { |
| 62 | + size = size || 1024; |
| 63 | + if (size < 0) { |
| 64 | + throw new Error('The size cannot be negative'); |
| 65 | + } |
| 66 | + this.size = size; |
| 67 | + this.intSize = Math.ceil(size / 32); // number of underlying integers |
| 68 | + // Create a 0 initialized array |
| 69 | + this.intArray = Array.from({ length: this.intSize }, function() { |
| 70 | + return 0; |
| 71 | + }); |
| 72 | + }; |
| 73 | + |
| 74 | + /** |
| 75 | + * Get the size of the bit map |
| 76 | + * @public |
| 77 | + * @return {Number} size of the bit map |
| 78 | + */ |
| 79 | + exports.Bitmap.prototype.getSize = function() { |
| 80 | + return this.size; |
| 81 | + }; |
| 82 | + |
| 83 | + /** |
| 84 | + * Get if a bit is set at a particular index |
| 85 | + * @public |
| 86 | + * @return {Boolean} true or false value of the bit |
| 87 | + */ |
| 88 | + exports.Bitmap.prototype.exists = function(index) { |
| 89 | + // Necessary boundary check |
| 90 | + if (index < 0 || index > this.size) { |
| 91 | + throw new Error('Index out of bound') |
| 92 | + } |
| 93 | + |
| 94 | + // Calculate the offset within the int |
| 95 | + var intOffset = index % 32; |
| 96 | + var arrayOffset = Math.floor(index / 32); // the offset for the array |
| 97 | + var mask = 1 << intOffset; |
| 98 | + return (mask & this.intArray[arrayOffset]) !== 0; |
| 99 | + }; |
| 100 | + |
| 101 | + /** |
| 102 | + * Get the bit at a particular index |
| 103 | + * @public |
| 104 | + * @return {Number} true or false value of the bit |
| 105 | + */ |
| 106 | + exports.Bitmap.prototype.get = function(index) { |
| 107 | + // Necessary boundary check |
| 108 | + if (index < 0 || index > this.size) { |
| 109 | + throw new Error('Index out of bound') |
| 110 | + } |
| 111 | + |
| 112 | + // Calculate the offset within the int |
| 113 | + var intOffset = index % 32; |
| 114 | + var arrayOffset = Math.floor(index / 32); // the offset for the array |
| 115 | + var mask = 1 << intOffset; |
| 116 | + if ((mask & this.intArray[arrayOffset]) !== 0) { |
| 117 | + return 1; |
| 118 | + } else { |
| 119 | + return 0; |
| 120 | + } |
| 121 | + }; |
| 122 | + |
| 123 | + /** |
| 124 | + * Set the bit at a particular index |
| 125 | + * @public |
| 126 | + * @param {Number} index the index to set |
| 127 | + * @param {Boolean} value the value that is necessary |
| 128 | + */ |
| 129 | + exports.Bitmap.prototype.set = function(index, value) { |
| 130 | + // necessary boundary check |
| 131 | + if (index < 0 || index > this.size) { |
| 132 | + throw new Error('Index out of bound') |
| 133 | + } |
| 134 | + |
| 135 | + var intOffset = index % 32; //calculate the offset within the int |
| 136 | + var arrayOffset = Math.floor(index / 32); // the offset for the array |
| 137 | + var mask = 1 << intOffset; |
| 138 | + |
| 139 | + // Check trutyness |
| 140 | + if (value) { |
| 141 | + this.intArray[arrayOffset] |= mask; // or operation |
| 142 | + } else { |
| 143 | + this.intArray[arrayOffset] &= ~mask; // and opertation to set 0 |
| 144 | + } |
| 145 | + }; |
| 146 | + |
| 147 | + /** |
| 148 | + * Construct a bloom filter by given the capacity and the error rate, default error rate is 0.001 |
| 149 | + * @public |
| 150 | + * @constructor |
| 151 | + * @param {Number} capacity the maximum capacity to maintain the given error rate |
| 152 | + * @param {Number} errorRate the error rate expected under maximum capacity |
| 153 | + */ |
| 154 | + exports.Bloomfilter = function(capacity, errorRate) { |
| 155 | + errorRate = errorRate || 0.001; // default error rate |
| 156 | + if (errorRate > 1 || errorRate < 0) { |
| 157 | + throw new Error('The error rate range is outside of bound'); |
| 158 | + } |
| 159 | + if (capacity < 0) { |
| 160 | + throw new Error('The capacity cannot be negative'); |
| 161 | + } |
| 162 | + this.capacity = capacity; |
| 163 | + this.errorRate = errorRate; |
| 164 | + |
| 165 | + // Calculate the optimal size of the bitmap |
| 166 | + var numBit = Math.ceil( |
| 167 | + (capacity * Math.log(1.0 / errorRate)) / Math.pow(Math.log(2), 2) |
| 168 | + ); |
| 169 | + |
| 170 | + // Calculate the optimal number of hash functions |
| 171 | + this.numHashFunction = Math.ceil(Math.log(2), numBit / capacity); |
| 172 | + |
| 173 | + // Create a bitmap |
| 174 | + this.bitmap = new exports.Bitmap(numBit); |
| 175 | + |
| 176 | + // Generate an array of hash functions |
| 177 | + this.hashFunctions = Array.from( |
| 178 | + { length: this.numHashFunction }, |
| 179 | + function() { |
| 180 | + return mkHashFun(randomUint32(), numBit); |
| 181 | + }.bind(this) |
| 182 | + ); |
| 183 | + }; |
| 184 | + |
| 185 | + /** |
| 186 | + * To check if an item is in the filter. If it is in, it will return true, |
| 187 | + * if it is not in the filter, highly likely it will return false, but guaranteed |
| 188 | + * @param {Number | String} value the value that we are trying to check in the filter |
| 189 | + */ |
| 190 | + exports.Bloomfilter.prototype.get = function(value) { |
| 191 | + value = String(value); // make it string |
| 192 | + var hashes = this.hashFunctions.map(function(hashFct) { |
| 193 | + return hashFct(value); |
| 194 | + }); |
| 195 | + |
| 196 | + // if one of the bits is not set |
| 197 | + for (var i = 0; i < hashes.length; i = i + 1) { |
| 198 | + if (this.bitmap.exists(hashes[i]) === false) { |
| 199 | + return false; |
| 200 | + } |
| 201 | + } |
| 202 | + return true; |
| 203 | + }; |
| 204 | + |
| 205 | + /** |
| 206 | + * To set(put) an item in the bloom filter |
| 207 | + * @public |
| 208 | + * @param {Number | String} value the value that is been set in the filter |
| 209 | + */ |
| 210 | + exports.Bloomfilter.prototype.set = function(value) { |
| 211 | + value = String(value); // make it string |
| 212 | + var hashes = this.hashFunctions.map(function(hashFct) { |
| 213 | + return hashFct(value); |
| 214 | + }); |
| 215 | + |
| 216 | + // Set all the corresponding bits |
| 217 | + for (var i = 0; i < hashes.length; i = i + 1) { |
| 218 | + this.bitmap.set(hashes[i], true); |
| 219 | + } |
| 220 | + }; |
| 221 | +})(typeof window === 'undefined' ? module.exports : window); |
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