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Grasshopper JavaScript Style Guide() {

A mostly reasonable approach to JavaScript adapted from Airbnb

TL;DR

  • Readability and understandability are the goals
  • Whitespace is king
  • Variables & functions are camelCased
  • Always use 4 space indents
  • 4 line returns between functions
  • Line return above comment
  • Line returns at top and bottom of functions and objects
  1. Types
  2. Objects
  3. Arrays
  4. Strings
  5. Embedded HTML
  6. Functions
  7. Properties
  8. Variables
  9. Hoisting
  10. Conditional Expressions & Equality
  11. Blocks
  12. Comments
  13. Whitespace
  14. Leading Commas
  15. Semicolons
  16. Type Casting & Coercion
  17. Naming Conventions
  18. Accessors
  19. Constructors
  20. Modules
  21. jQuery
  22. ES5 Compatibility
  23. Testing
  24. Performance
  25. Resources
  26. In the Wild
  27. Translation
  28. The JavaScript Style Guide Guide
  29. Contributors
  30. License
  • Primitives: When you access a primitive type you work directly on its value

    • string
    • number
    • boolean
    • null
    • undefined
    var foo = 1,
        bar = foo;
    
    bar = 9;
    
    console.log(foo, bar); // => 1, 9
  • Complex: When you access a complex type you work on a reference to its value

    • object
    • array
    • function
    var foo = [1, 2],
        bar = foo;
    
    bar[0] = 9;
    
    console.log(foo[0], bar[0]); // => 9, 9

    [↑]

  • Use the literal syntax for object creation.

    // bad
    var item = new Object();
    
    // good
    var item = {};
  • Don't use reserved words as keys.

    // bad
    var superman = {
    
      class: 'superhero',
      default: { clark: 'kent' },
      private: true
    
    };
    
    // good
    var superman = {
    
      klass: 'superhero',
      defaults: { clark: 'kent' },
      hidden: true
    
    };

    [↑]

  • Use the literal syntax for array creation

    // bad
    var items = new Array();
    
    // good
    var items = [];
  • If you don't know array length use Array#push.

    var someStack = [];
    
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');
  • When you need to copy an array use Array#slice. jsPerf

    var len = items.length,
        itemsCopy = [],
        i;
    
    // bad
    for (i = 0; i < len; i++) {
    
      itemsCopy[i] = items[i];
    
    }
    
    // good
    itemsCopy = Array.prototype.slice.call(items);

    [↑]

  • Use single quotes '' for strings

    // bad
    var name = "Bob Parr";
    
    // good
    var name = 'Bob Parr';
    
    // bad
    var fullName = "Bob " + this.lastName;
    
    // good
    var fullName = 'Bob ' + this.lastName;
  • Much research has gone into this issue and we arrive at using string concatenation over string literals because of the compile-time inconsistencies seen across browsers using string literals.

  • See Google's Style Guide for support

    // bad
    var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
    
    // bad
    var errorMessage = 'This is a super long error that \
    was thrown because of Batman. \
    When you stop to think about \
    how Batman had anything to do \
    with this, you would get nowhere \
    fast.';
    
    
    // good
    var errorMessage = 'This is a super long error that ' +
      'was thrown because of Batman.' +
      'When you stop to think about ' +
      'how Batman had anything to do ' +
      'with this, you would get nowhere ' +
      'fast.';
  • When programatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.

    var items,
        messages,
        length, i;
    
    messages = [{
    
        state: 'success',
        message: 'This one worked.'
    
    },
    
    {
    
        state: 'success',
        message: 'This one worked as well.'
    
    },
    
    {
    
        state: 'error',
        message: 'This one did not work.'
    
    }];
    
    length = messages.length;
    
    // bad
    function inbox (messages) {
    
      items = '<ul>';
    
      for (i = 0; i < length; i++) {
    
        items += '<li>' + messages[i].message + '</li>';
    
      }
    
      return items + '</ul>';
    
    }
    
    // good
    function inbox (messages) {
    
      items = [];
    
      for (i = 0; i < length; i++) {
    
        items[i] = messages[i].message;
    
      }
    
      return '<ul><li>' + items.join('</li><li>') + '</li></ul>';
    
    }

    [↑]

  • Always use single quotes for javascript and double quotes for HTML attributes
// Bad (no mixing in JS expressions)
$(".selector").on('click', function(){

    // do stuff

});

// Bad (using single quotes in HTML attributes is sloppy and not best practice)
$("ul").append("<li class='myclass'>information</li>");

// Right, but not very readable
$("ul").append("<li class=\"myclass\">information</li>");

// Good - best option
$('ul').append('<li class="myclass">information</li>');
  • Function expressions:

    // anonymous function expression
    var anonymous = function() {
    
      return true;
    
    };
    
    // named function expression
    var named = function named () {
    
      return true;
    
    };
    
    // immediately-invoked function expression (IIFE)
    (function() {
    
      console.log('Welcome to the Internet. Please follow me.');
    
    })();
  • Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

  • Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

    // bad
    if (currentUser) {
    
      function test () {
    
        console.log('Nope.');
    
      }
    }
    
    // good
    if (currentUser) {
    
      var test = function test () {
    
        console.log('Yup.');
    
      };
    
    }
    
    // better
    var test = function test () {
        
        console.log("Yup.");
        
    }
    
    if (currentUser) {
        
        test();
        
    }
  • Never name a parameter arguments, this will take precedence over the arguments object that is given to every function scope.

    // bad
    function nope (name, options, arguments) {
    
      // ...stuff...
    
    }
    
    // good
    function yup (name, options, args) {
    
      // ...stuff...
    
    }

    [↑]

  • Use dot notation when accessing properties.

    var luke = {
    
      jedi: true,
      age: 28
    
    };
    
    // bad
    var isJedi = luke['jedi'];
    
    // good
    var isJedi = luke.jedi;
  • Use subscript notation [] when accessing properties with a variable.

    var luke = {
    
      jedi: true,
      age: 28
    
    };
    
    function getProp(prop) {
    
      return luke[prop];
    
    }
    
    var isJedi = getProp('jedi');

    [↑]

  • Always use var to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // bad
    superPower = new SuperPower();
    
    // good
    var superPower = new SuperPower();
  • Use one var declaration for multiple variables and declare each variable on a newline.

    // bad
    var items = getItems();
    var goSportsTeam = true;
    var dragonball = 'z';
    
    // good
    var items = getItems(),
        goSportsTeam = true,
        dragonball = 'z';
  • Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

    // bad
    var i, len, dragonball,
        items = getItems(),
        goSportsTeam = true;
    
    // bad
    var i, items = getItems(),
        dragonball,
        goSportsTeam = true,
        len;
    
    // good
    var items = getItems(),
        goSportsTeam = true,
        dragonball,
        length,
        i;
  • Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.

    // bad
    function() {
    
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      var name = getName();
    
      if (name === 'test') {
    
        return false;
    
      }
    
      return name;
    
    }
    
    // good
    function() {
    
      var name = getName();
    
      test();
    
      console.log('doing stuff..');
    
      //..other stuff..
    
      if (name === 'test') {
    
        return false;
    
      }
    
      return name;
    
    }
    
    // bad
    function() {
    
      var name = getName();
    
      if (!arguments.length) {
    
        return false;
    
      }
    
      return true;
    
    }
    
    // good
    function() {
        
      if (!arguments.length) {
    
        return false;
    
      }
    
      var name = getName();
    
      return true;
    
    }

    [↑]

  • Variable declarations get hoisted to the top of their scope, their assignment does not.

    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example () {
    
      console.log(notDefined); // => throws a ReferenceError
    
    }
    
    // creating a variable declaration after you
    // reference the variable will work due to
    // variable hoisting. Note: the assignment
    // value of `true` is not hoisted.
    function example () {
    
      console.log(declaredButNotAssigned); // => undefined
      var declaredButNotAssigned = true;
    
    }
    
    // The interpreter is hoisting the variable
    // declaration to the top of the scope.
    // Which means our example could be rewritten as:
    function example () {
    
      var declaredButNotAssigned;
      console.log(declaredButNotAssigned); // => undefined
      declaredButNotAssigned = true;
    
    }
  • Anonymous function expressions hoist their variable name, but not the function assignment.

    function example () {
    
      console.log(anonymous); // => undefined
    
      anonymous(); // => TypeError anonymous is not a function
    
      var anonymous = function() {
    
        console.log('anonymous function expression');
    
      };
    
    }
  • Named function expressions hoist the variable name, not the function name or the function body.

    function example () {
    
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      superPower(); // => ReferenceError superPower is not defined
    
      var named = function superPower() {
    
        console.log('Flying');
    
      };
    
    
      // the same is true when the function name
      // is the same as the variable name.
      function example () {
    
        console.log(named); // => undefined
    
        named(); // => TypeError named is not a function
    
        var named = function named() {
    
          console.log('named');
    
        };
    
      }
    
    }
  • Function declarations hoist their name and the function body.

    function example () {
    
      superPower(); // => Flying
    
      function superPower () {
    
        console.log('Flying');
    
      }
    
    }
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry

    [↑]

  • Use === and !== over == and !=.

  • Conditional expressions are evaluated using coercion with the ToBoolean method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evalute to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0]) {
      // true
      // An array is an object, objects evaluate to true
    }
  • Use shortcuts.

    // bad
    if (name !== '') {
      // ...stuff...
    }
    
    // good
    if (name) {
      // ...stuff...
    }
    
    // bad
    if (collection.length > 0) {
      // ...stuff...
    }
    
    // good
    if (collection.length) {
      // ...stuff...
    }
  • For more information see Truth Equality and JavaScript by Angus Croll

    // Formatting long conditionals
    if (firstCondition === true
        && secondCondition === true
        && thirdCondition === false) {
    
        // do stuff
    
    }
    
    // more complicated
    if ((firstCondition === true
        && secondCondition === false)
        ||
        (thirdCondition === false
        && fourthCondition === true)) {
    
        // do stuff
    
    }

    [↑]

  • Use braces with all multi-line blocks.

  • Do not use single line blocks

    // bad
    if (test)
      return false;
    
    // bad (no single line code with no curlies)
    if (test) return false;
    
    // good
    if (test) {
        
      return false;
      
    }
    
    // good
    function() {
        
      return false;
      
    }

    [↑]

  • Use /** ... */ for multiline comments.

  • Use words that people can understand.

  • Don't state the obvious

  • Comments go above (not next to) the block they describe

    // bad
    // make() returns a new element
    // based on the passed in tag name
    //
    // @param <String> tag
    // @return <Element> element
    function make (tag) {
    
      // ...stuff...
    
      return element;
    
    }
    
    // bad (no comments to the side; don't state the obvious)
    function () {
        
        if (stuff) { //this tests for "stuff"
            
            return true;
            
        }
        
    }
    
    // good
    /**
     * make() returns a new element
     * based on the passed in tag name
     */
    function make (tag) {
    
      // ...stuff...
      return element;
    
    }
  • Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an emptyline before the comment.

  • There should always be a line return before each comment to create visual separation from the previous line.

    // bad
    var active = true;  // is current tab
    
    // good
    // is current tab
    var active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      var type = this._type || 'no type';
    
      return type;
    
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      var type = this._type || 'no type';
    
      return type;
    
    }

    [↑]

  • Use soft tabs set to 4 spaces

    // bad
    function() {
    
    ∙var name;
    
    }
    
    // bad
    function() {
    
    ∙∙var name;
    
    }
    
    // good
    function() {
    
    ∙∙∙∙var name;
    
    }
  • Place 1 space before the argument parentheses and before the leading brace.

    // bad
    function test(){
    
      console.log('test');
    
    }
    
    // bad
    function test() {
    
      console.log('test');
    
    }
    
    // good
    function test () {
    
      console.log('test');
    
    }
    
    // bad
    dog.set('attr',{
    
      age: '1 year',
      breed: 'Bernese Mountain Dog'
    
    });
    
    // good
    dog.set('attr', {
    
      age: '1 year',
      breed: 'Bernese Mountain Dog'
    
    });

    [↑]

  • Nope.

    // bad
    var once
      , upon
      , aTime;
    
    // good
    var once,
        upon,
        aTime;
    
    // bad
    var hero = {
    
        firstName: 'Bob'
      , lastName: 'Parr'
      , heroName: 'Mr. Incredible'
      , superPower: 'strength'
    
    };
    
    // good
    var hero = {
    
      firstName: 'Bob',
      lastName: 'Parr',
      heroName: 'Mr. Incredible',
      superPower: 'strength'
    
    };

    [↑]

  • Yup.

    // bad
    (function() {
    
      var name = 'Skywalker'
      return name
    
    })()
    
    // good
    (function() {
    
      var name = 'Skywalker';
      return name;
    
    })();
    
    // good
    /**
    * Adding a semicolon to the beginning of a function
    * escapes poorly written JS before the function it precedes.
    * This technique is most useful in 3rd party JS and shouldn't
    * be considered standard practice.
    */
    ;(function() {
    
      var name = 'Skywalker';
      return name;
    
    })();

    [↑]

  • Perform type coercion at the beginning of the statement.

  • Strings:

    //  => this.reviewScore = 9;
    
    // bad
    var totalScore = this.reviewScore + '';
    
    // bad
    var totalScore = '' + this.reviewScore;
    
    // good
    var totalScore = this.reviewScore.toString();
    
    // bad
    var totalScore = '' + this.reviewScore + ' total score';
    
    // good
    var totalScore = this.reviewScore + ' total score';
  • Use parseInt for Numbers and always with a radix for type casting.

  • If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.

    var inputValue = '4';
    
    // bad
    var val = new Number(inputValue);
    
    // bad
    var val = +inputValue;
    
    // bad
    var val = inputValue >> 0;
    
    // bad
    var val = parseInt(inputValue);
    
    // good
    var val = Number(inputValue);
    
    // good
    var val = parseInt(inputValue, 10);
    
    // good
    /**
     * parseInt was the reason my code was slow.
     * Bitshifting the String to coerce it to a
     * Number made it a lot faster.
     */
    var val = inputValue >> 0;

    [↑]

  • Avoid single letter names. Be descriptive with your naming.

    // bad
    function q () {
      // ...stuff...
    }
    
    // good
    function query () {
      // ..stuff..
    }
  • Use camelCase when naming objects, functions, and instances

    // bad
    var OBJEcttsssss = {};
    var this_is_my_object = {};
    var this-is-my-object = {};
    function c () {};
    var u = new user({
    
      name: 'Bob Parr'
    
    });
    
    // good
    var thisIsMyObject = {};
    function thisIsMyFunction () {};
    var user = new User({
    
      name: 'Bob Parr'
    
    });
  • First, have a really good reason to use Constructors and Classes

  • Use PascalCase when naming constructors or classes

    // bad
    function user(options) {
      this.name = options.name;
    }
    
    var bad = new user({
      name: 'nope'
    });
    
    // good
    function User(options) {
      this.name = options.name;
    }
    
    var good = new User({
      name: 'yup'
    });
  • Use a leading underscore _ when naming private properties

    // bad
    this.__firstName__ = 'Panda';
    this.firstName_ = 'Panda';
    
    // good
    this._firstName = 'Panda';
  • When saving a reference to this use _this.

    // bad
    function() {
    
      var self = this;
    
      return function() {
    
        console.log(self);
    
      };
    
    }
    
    // bad
    function() {
    
      var that = this;
    
      return function() {
    
        console.log(that);
    
      };
    
    }
    
    // good
    function() {
    
      var _this = this;
    
      return function() {
    
        console.log(_this);
    
      };
    
    }
  • Name your functions. This is helpful for stack traces.

    // bad
    var log = function (msg) {
    
      console.log(msg);
    
    };
    
    // good
    var log = function log (msg) {
    
      console.log(msg);
    
    };

    [↑]

  • Accessor functions for properties are not required

  • If you do make accessor functions use getVal() and setVal('hello')

    // bad
    dragon.age();
    
    // good
    dragon.getAge();
    
    // bad
    dragon.age(25);
    
    // good
    dragon.setAge(25);
  • If the property is a boolean, use isVal() or hasVal()

    // bad
    if (!dragon.age()) {
    
      return false;
    
    }
    
    // good
    if (!dragon.hasAge()) {
    
      return false;
    
    }
  • It's okay to create get() and set() functions, but be consistent.

    function Jedi(options) {
    
      options || (options = {});
      var lightsaber = options.lightsaber || 'blue';
      this.set('lightsaber', lightsaber);
    
    }
    
    Jedi.prototype.set = function(key, val) {
    
      this[key] = val;
    
    };
    
    Jedi.prototype.get = function(key) {
    
      return this[key];
    
    };

    [↑]

  • First, have a REALLY good reason for using a Constructor (be able to defend why it's the best option)

  • Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!

    function Jedi() {
    
      console.log('new jedi');
    
    }
    
    // bad
    Jedi.prototype = {
    
      fight: function fight() {
    
        console.log('fighting');
    
      },
    
      block: function block() {
    
        console.log('blocking');
    
      }
    };
    
    // good
    Jedi.prototype.fight = function fight() {
    
      console.log('fighting');
    
    };
    
    Jedi.prototype.block = function block() {
    
      console.log('blocking');
    
    };
  • Methods can return this to help with method chaining.

    // bad
    Jedi.prototype.jump = function() {
    
      this.jumping = true;
      return true;
    
    };
    
    Jedi.prototype.setHeight = function(height) {
    
      this.height = height;
    
    };
    
    var luke = new Jedi();
    luke.jump(); // => true
    luke.setHeight(20) // => undefined
    
    // good
    Jedi.prototype.jump = function() {
    
      this.jumping = true;
      return this;
    
    };
    
    Jedi.prototype.setHeight = function(height) {
    
      this.height = height;
      return this;
    
    };
    
    var luke = new Jedi();
    
    luke.jump()
      .setHeight(20);
  • It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

    function Jedi(options) {
    
      options || (options = {});
      this.name = options.name || 'no name';
    
    }
    
    Jedi.prototype.getName = function getName() {
    
      return this.name;
    
    };
    
    Jedi.prototype.toString = function toString() {
    
      return 'Jedi - ' + this.getName();
    
    };

    [↑]

  • The module should start with a !. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated.

  • The file should be named with camelCase, live in a folder with the same name, and match the name of the single export.

  • Add a method called noConflict() that sets the exported module to the previous version and returns this one.

  • Always declare 'use strict'; at the top of the module.

    // fancyInput/fancyInput.js
    
    !function(global) {
      'use strict';
    
      var previousFancyInput = global.FancyInput;
    
      function FancyInput(options) {
        this.options = options || {};
      }
    
      FancyInput.noConflict = function noConflict() {
        global.FancyInput = previousFancyInput;
        return FancyInput;
      };
    
      global.FancyInput = FancyInput;
    }(this);

    [↑]

  • Prefix jQuery object variables with a $.

    // bad
    var sidebar = $('.sidebar');
    
    // good
    var $sidebar = $('.sidebar');
  • Cache jQuery lookups.

    // bad
    function setSidebar () {
    
      $('.sidebar').hide();
    
      // ...stuff...
    
      $('.sidebar').css({
    
        'background-color': 'pink'
    
      });
    }
    
    // good
    function setSidebar () {
    
      var $sidebar = $('.sidebar'),
          $this = this;
    
      $sidebar.hide();
    
      // ...stuff...
    
      $sidebar.css({
    
        'background-color': 'pink'
    
      });
    
    }
  • For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > .ul'). jsPerf

  • Use find with scoped jQuery object queries.

    // bad
    $('.sidebar', 'ul').hide();
    
    // bad
    $('.sidebar').find('ul').hide();
    
    // good
    $('.sidebar ul').hide();
    
    // good
    $('.sidebar > ul').hide();
    
    // good (slower)
    $sidebar.find('ul');
    
    // good (faster)
    $($sidebar[0]).find('ul');

    [↑]

[↑]

  • Yup.

    function() {
    
      return true;
    
    }

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