Closed
Description
All of the faces of the polygons created by bar3d
are oriented (using a right-hand rule on the vertex order) in the positive axis directions. As a result, the shading used by shade=True
is incorrect, as it shades both the front and back faces with the same brightness.
Rotating the hist3d
demo, we can see the left and right faces of the bars are the same color:
The fix is fairly straightforward, thankfully