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Update vertextcolor description to note the range of the values #3688
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Hmm. That sounds like an odd
mesh3d
behavior that doesn't have a correspondence in other traces. Can you confirm?There was a problem hiding this comment.
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Actually there is also this bug #3741 in
gl-mesh3d
.There was a problem hiding this comment.
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@etpinard It is actually the case for other 3d traces e.g.
scatter3d
: codepen.There was a problem hiding this comment.
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I'm starting to get a little confused by this issue.
First, see https://codepen.io/etpinard/pen/yrMmpJ?editors=0010 - looks like
scatter3d
is behaving inconsistently. Colors set asrgb(200,100,150,0.2)
don't show an alpha channel inscatter
. To show that alpha channel, one has to use thergba
prefix e.g.rgba(200,100,150,0.2)
. That's probably something we could add to themarker.color
attribute description:plotly.js/src/components/colorscale/attributes.js
Lines 108 to 114 in 1d0acf0
Next, if I'm understanding correctly #3348 is about
vertexcolor
accepting colors as[1,0,0,1]
AND[255,0,0,255
] see https://codepen.io/etpinard/pen/rbyXvm and https://codepen.io/etpinard/pen/GPNwYX for examples which yield the same graph using differentvertexcolor
denominator.Things are a little messy here. So feel free to take this issue wherever you please.
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@etpinard thanks for the review.
You are right. There is a problem with
Alpha > 1
not being mapped to 0 - 1 range.That one should actually be labelled as a bug!