Skip to content

gh-106996: Amend the introduction to the turtle graphics documentation #106997

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 3 commits into from
Jul 22, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
24 changes: 21 additions & 3 deletions Doc/library/turtle.rst
Original file line number Diff line number Diff line change
Expand Up @@ -19,9 +19,27 @@
Introduction
============

Turtle graphics is a popular way for introducing programming to kids. It was
part of the original Logo programming language developed by Wally Feurzeig,
Seymour Papert and Cynthia Solomon in 1967.
Turtle graphics is an implementation of `the popular geometric drawing tools
introduced in Logo <https://en.wikipedia.org/wiki/Turtle_
(robot)>`_, developed by Wally Feurzeig, Seymour Papert and Cynthia Solomon
in 1967.
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Fascinating, I never knew this!


In Python, turtle graphics provides a representation of a physical "turtle"
(a little robot with a pen) that draws on a sheet of paper on the floor.

It's an effective and well-proven way for learners to encounter
programming concepts and interaction with software, as it provides instant,
visible feedback. It also provides convenient access to graphical output
in general.

Turtle drawing was originally created as an educational tool, to be used by
teachers in the classroom. For the programmer who needs to produce some
graphical output it can be a way to do that without the overhead of
introducing more complex or external libraries into their work.


Get started
===========

Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it the
command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
Expand Down