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Fix for 3dsMax Python #114

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28 changes: 17 additions & 11 deletions src/runtime/assemblymanager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
using System.Collections;
using System.Collections.Specialized;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;

Expand Down Expand Up @@ -57,10 +58,17 @@ internal static void Initialize() {
domain.AssemblyResolve += rhandler;

Assembly[] items = domain.GetAssemblies();
for (int i = 0; i < items.Length; i++) {
Assembly a = items[i];
assemblies.Add(a);
ScanAssembly(a);
foreach (var a in items)
{
try
{
ScanAssembly(a);
assemblies.Add(a);
}
catch (Exception ex)
{
Debug.WriteLine(string.Format("Error scanning assembly {0}. {1}", a, ex));
}
}
}

Expand Down Expand Up @@ -282,25 +290,23 @@ public static bool LoadImplicit(string name, bool warn=true) {
// be valid namespaces (to better match Python import semantics).
//===================================================================

static void ScanAssembly(Assembly assembly) {

static void ScanAssembly(Assembly assembly)
{
// A couple of things we want to do here: first, we want to
// gather a list of all of the namespaces contributed to by
// the assembly.

Type[] types = assembly.GetTypes();
for (int i = 0; i < types.Length; i++) {
Type t = types[i];
foreach (var t in types)
{
string ns = t.Namespace;
if ((ns != null) && (!namespaces.ContainsKey(ns))) {
string[] names = ns.Split('.');
string s = "";
for (int n = 0; n < names.Length; n++) {
s = (n == 0) ? names[0] : s + "." + names[n];
if (!namespaces.ContainsKey(s)) {
namespaces.Add(s,
new Dictionary<Assembly, string>()
);
namespaces.Add(s, new Dictionary<Assembly, string>());
}
}
}
Expand Down