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[Build] Allow metal shaders to include ATen headers #156256
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🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/156256
Note: Links to docs will display an error until the docs builds have been completed. ⏳ No Failures, 30 PendingAs of commit fcceb4f with merge base 32c1611 ( This comment was automatically generated by Dr. CI and updates every 15 minutes. |
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LGTM, thanks.
@pytorchbot merge -f "Lint + MPS are green" |
Merge startedYour change will be merged immediately since you used the force (-f) flag, bypassing any CI checks (ETA: 1-5 minutes). Please use Learn more about merging in the wiki. Questions? Feedback? Please reach out to the PyTorch DevX Team |
Introduce generalizable `UpsampleParams` structure in `UpSample.h`, which could be shared between CPU and MPS Delete `upsample_nearest3d` MPS fallback and replace it with proper shader Pull Request resolved: #156090 Approved by: https://github.com/kulinseth, https://github.com/dcci ghstack dependencies: #156256
But only forward for now Pull Request resolved: #156263 Approved by: https://github.com/dcci ghstack dependencies: #156256, #156090
Stack from ghstack (oldest at bottom):
No-op change that will be used later to share structs between CPU and Metal