[AssetMapper] Optimize memory usage (load only "compilable" assets) #52156
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
A bit late for 6.4... but this PR will have a sensible impact on performances.
Currently if the assets directory contains 500 images, they are all loaded in memory during the compile command.
Their contents are also serialized/unserialized and stored in cache.
This PR allow to load/store in memory/cache only the assets supported by the compilers (JS/CSS files today)