Wolfenstein 3D (1992) by ID Software. The premier source port aiming to be vanilla accurate with nothing added and nothing taken away. Exactly as it was in 1992.
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Sep 14, 2024 - C++
Wolfenstein 3D (1992) by ID Software. The premier source port aiming to be vanilla accurate with nothing added and nothing taken away. Exactly as it was in 1992.
3D raycasting engine developed *entirely in C*.
Wolfenstein 3D remade with a custom engine using OpenGL and C++
A raycasting engine with ambient light, dynamic observer light source. The map and textures are from the mother of all first-person-shooter game Wolfenstein 3D. Wolfenstein 3D was groundbreaking in 3D using raycasting for low performance machines (by todays measures).
Retro FPS in C inspired by Wolfenstein 3D, powered by a homemade raycasting engine, using C-SFML library.
It's getting kookie, please help me. This brain thing is parasitically taking over the aliens. It's a real mess!
A 3D Environment Raycasting FPS Game Engine built on pure JavaScript. Hunt And Shoot Monsters. Arrow Keys To Move, A & D To Strafe, Space To Shoot. Number Keys To Swap Weapons.
Pseudo 3D game written in C
Cub3D is a basic 3D game engine using raycasting, built in C with MiniLibX. Inspired by Wolfenstein 3D, it renders a first-person view from a 2D map, handling textures, player movement, and wall collisions.
A C-based game engine, this project is inspired by the classic Wolfenstein 3D and uses raycasting technique to render its 3D environments.
Cub3D is a 42 school team project with the purpose of creating a 3D maze in C using raycasting and the graphic library Minilibx in the style of Wolfenstein3D. Coded with @nmunoz
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