Build shaders from zero. Prefered webGL2/opengles300 Web oriented project. Corresponding with the project matrix-engine. After all this project will become part of matrix-engine buildin custom shaders feature.
Use BASICS.md for begginers. WebGL engine used for rendering: matrix-engine based on glmatrix library. [1.9.53] Matrix engine support direct load glsl file format.
First time only:
npm i
Watch also build with:
npm run app
Nikola Lukic zlatnaspirala@gmail.com MIT LICENCE
Origin shaders: The MIT License Copyright © 2020 Inigo Quilez