Houdini 3d

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Houdini Procedural Rock Generation, Steven Skidmore on ArtStation at https://www.artstation.com/artwork/8lYgGG Houdini Procedural, Houdini 3d, Houdini Vfx, Darksiders 3, Rama Lord, Rock Cliff, 3d Modeling Tutorial, Environment Art, Blender Tutorial

Over the last few weeks I've been experimenting with doing procedural rock generation in Houdini. This example is a setup that takes a very basic blockout mesh and converts it into a fully textured rock cliff. The cliff itself is fully procedural, including UVs. There are a few different seeds throughout the graph to regenerate the strata layering, scale offsets, and general noises. It's mostly Worley F2-F1 noises at different resolutions and a lot of VDB conversions in for-loops. It takes…

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