Maya character modeling

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ArtStation - Cammy - Clothing WIP - 2018, Olivier Couston Maya Character Modeling, Face Topology, Blender Character Modeling, Zbrush Character, Blender Models, Iron Woman, Character Model Sheet, Marvelous Designer, Substance Painter

This is a character I started 2 years ago. It is still a work in progress for a bigger project, but the character modeling/texturing is pretty much done. Since last post, beside the clothes, I also gave her a facelift, with a new nose and pair of eyes, because many people told me "her face looks weird". And they were right, I can't look at the old one anymore. I also updated all the shaders to Arnold 5 and I upgraded some textures while I was at it. The tracer jacket was added as an…

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3d Sculpting Reference, Maya 3d Modeling, Maya Tutorial Modeling, Zbrush Hair, Autodesk Maya 3d Modeling, Anatomy Study, Character Modeling, 3d Characters, Zbrush

Made this to practice more anatomy! Concept by Sasha Tudvaseva: https://www.instagram.com/p/CGD8BJHoh-3/ Sasha used reference photos from Grafit Studio for her concept. Sculpting was done in ZBrush, additional modeling and UVs in Maya, baking, lighting, and rendering in Marmoset Toolbag 5 Beta, and textured in Substance Painter. Loved using the Toolbag 5 Beta! Super fast and easy to use :) You can find WIP of my projects on my Instagram: https://www.instagram.com/jomshyun On to the next…

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ArtStation - Kira, Yuri Lementy Maya Character Modeling, Maya Character, Character Perspective, Character Rigging, Low Poly Character, 3d Sculpting, Character Model Sheet, Mentorship Program, 3d Inspiration

Kira is a Maya character rig for the Animation Mentorship Program at THE ANIMATION BOX. Model / Texture / Look Dev by Yuri Lementy Rig by Kippcase Rigging Studio Modeling with Zbrush and Maya. Textures are a mix of Zbrush and Substance Painter and Renders are all done in Blender with cycles render.

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