Control remedy

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ArtStation - CONTROL (2019) - Dimensional Research, Masao Ogino Brutalism Architecture, Banner Design Inspiration, World Design, V Games, Game Environment, Environment Art, Landscape Concept, Level Design, Cosmic Horror

In-game environments powered by Remedy's Northlight engine and RTX technology. This is a part of Research Sector. I was a level owner of the sector. I was responsible for white/greyboxing, modeling, texturing, material creation, set-dressing, collision setting and level optimization to bring it to a shipping quality. Credits: Stuart MacDonald (world design direction) Janne Pulkkinen (art direction) Leonardo Calamati (concept art) George Phillips (lighting) Anne-Marie Grönroos (level design)…

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We Talked to Control's Director About Refrigerators, John Wick, and Dogs. Oh, and the Game - https://techraptor.net/content/we-talked-to-controls-director-about-refrigerators-john-wick-and-dogs-oh-and-the-game | 505 Games, Control, gaming, Interview, PC, playstation 4, PS4, Remedy Entertainment, Xbox One Control Game Architecture, Control Remedy, Control Aesthetic, Sam Lake, Courtney Hope, Control Game, Brutalism Architecture, Video X, Lost In Space

We Talked to Control's Director About Refrigerators, John Wick, and Dogs. Oh, and the Game - https://techraptor.net/content/we-talked-to-controls-director-about-refrigerators-john-wick-and-dogs-oh-and-the-game | 505 Games, Control, gaming, Interview, PC, playstation 4, PS4, Remedy Entertainment, Xbox One

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