Tim mcburnie

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ArtStation - Meeting The Merchants, Tim Mcburnie Medieval Fantasy, Comic Styles, Creature Design, Fantasy World, Fantasy Character Design, Fantasy Creatures, Cool Artwork, Character Concept, Dungeons And Dragons

This is another concept piece for Defiant Development's untitled game that unfortunately got shelved. I worked with the team during much of 2018 and 2019 to try and build a world and style of fantasy to fit the game. The team actually used this scene as a mock up prototype. Which ended up looking pretty cool.

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Comics Ideas, Drawing Colouring, Draw Comics, Arte Inspo, Art Et Illustration, Norman Rockwell, Hayao Miyazaki, 판타지 아트, 영감을 주는 캐릭터

Still on the path to drawing/colouring simpler/faster. I wanted to try another desert sand image. This time with more complexity and characters. Trying to avoid rendering anything but still giving the image depth. Someone asked in a comment how long these kind of images tend to take (and why the speed thing is important). I chip away at these over a few days as a way to warmup for my freelance work. But I normally aim for 3-5 hours per image. This one probably went over that because it was…

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Tim Mcburnie, 4 Horsemen, Fantasy Inspo, Traditional Illustration, The Art Showcase, Fast Drawing, Accel World, Art Showcase, Amoled Wallpapers

Still on my path to simpler/faster drawing and colouring. The drawing here is a product of my warmup sketching in the morning. I try to chip away at a scene over a few days instead of just sketching random heads and faces to dust out the cobwebs. I tend to stick to a theme until I get bored of it (hence small guys facing off against ogre types), and try not to create anything too complicated.

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Something I created in spare time. Trying to simplify my process further and further (So I can draw better/faster/stronger comics . #dailydecrease Process (for anyone interested): After a quick thumbnail I drew this (straight to final lines, not a lot of heavy construction) on paper ( around A3 size; Fabriano watercolor paper with a .5 mech pencil, B lead). Scanned in bits on an A4 Scanner, Photomerge them together and then coloured in Photoshop (trying to stay pretty flat value w... Tim Mcburnie, Hidden City, Bg Design, Rpg Horror, Concept Art World, Rpg Dice, Environment Concept Art, Comic Illustration, Fantasy Inspiration

Something I created in spare time. Trying to simplify my process further and further (So I can draw better/faster/stronger comics :). #dailydecrease Process (for anyone interested): After a quick thumbnail I drew this (straight to final lines, not a lot of heavy construction) on paper ( around A3 size; Fabriano watercolor paper with a .5 mech pencil, B lead). Scanned in bits on an A4 Scanner, Photomerge them together and then coloured in Photoshop (trying to stay pretty flat value wise)…

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Arte Peculiar, Arte Fantasy, 판타지 아트, Fantasy Inspiration, Fantasy Games, In The Forest, Fantasy Landscape, Larp, Fantasy World

Still on my path to drawing/colouring simpler/faster. This is my latest instalment. I have been trying to figure out how to create scenes without doing a rendering pass. Keeping the colours flat and letting the lines breathe. This is one of those examples where I can really feel my automatic problem solving response kicking in. Everything screams to just add a little big of shading to help turn this form or push that thing back into the distance... I'm hoping if I keep striving for flat…

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Ogre Battle, Tim Mcburnie on ArtStation at https://www.artstation.com/artwork/L2AL65 Tim Mcburnie, Ogre Battle, Hobbit Book, Animal Sleeve, Drawing Set, Sleeve Tattoo, The Desert, Character Concept, To Color

This was a concept piece done while I was working with Defiant Development last year on their new game. As is unfortunately the case in many gaming industry scenarios the company had to fold and the game never got made. But we got to create a lot of cool nostalgic fantasy art in the process. This was simply an image to set the tone of the enemy encounters and explore how this particular ogre guy could look with different skins to modify his look. I'll post up some more from this job soon…

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