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Hello all!
Welcome to Q2. Before I go over what’s in store for the next three months, I want to revisit what has been done and catch you up on where Episode 3’s development.
due to extenuating circumstances, there will only be one progress report, one sneak peek, and one character scenario this month.
Hello !! I am a huge fan of your game. I will likely buy your Patreon, that is if I'm not short on money anymore. I do have a couple of questions, if that's alright!
1) I've been playing the game on Itch.io, and currently there's only two episodes. I was wondering if episode 3 is out (or even more of them).
2) If it is, is it only playable on your Patreon?
3) Which Patreon subscription allows you to play the game?
4) If it does happen, when would it be fully released to the public? Would it be downloadable?
I'll be waiting for an answer! I've never been so hyped for a game before haha. I NEED to play it ASAP. Wayfarer is genuinely amazing.
Lots of love !!
Hi there!
To answer your questions:
1) Is Episode 3 out?
Yes, but only partially. Episode 3 is in development and the alpha version is playable on my Patreon.
Because the alpha build and the public build share meta data, if you have a public build save you can load it directly into the alpha build and pick up where you left off. You will not need to replay from the beginning (with one exception - saves from June 24, 2023 and before will have errors).
Episode 3 is incomplete and not all routes are playable at this time. Currently, the alpha build only contains content for the following variations:
All other Episode 2 endings (Melchior, Kit, drunk route, etc) will lead to an Under Construction page.
There is approximately 480,000 total words in the Episode 3 alpha build (individual playthrough count is unknown as I won’t be calculating that until the whole episode is finished).
2) If it is, is it only playable on your Patreon?
Yes! The alpha build is only playable through my Patreon.
3) Which Patreon subscription allows you to play the game?
The Recruit tier. This also gives you access to full sneak peeks of WIP content and the Wayfarer Patreon discord server.
If you’re interested in other Wayfarer bonus content (such as the short stories), those come with the next tier up, Apprentice.
4) If it does happen, when would it be fully released to the public? Would it be downloadable?
Wayfarer Episode 3 will not be released on the public build until the Episode 4 alpha is finished.
At this time I am still working on Episode 3, so it will still be a long wait. My goal has always been to get the alpha build to a state where it is always one full episode ahead of the public build; unfortunately Episode 3 is a beast of an episode, which is why the public build hasn’t had an update in a couple years and it may be another one before it is updated.
I am not releasing a downloadable version of the game until it is finished. Keeping it online only during the development process makes patching and updates much, much easier on my end.
If you want to play offline, then I’d suggest downloading the game with the itch.io desktop app. However, fair warning - the app does not always play nice with HTML games and you may run into some save and display issues.
I hope that helps!
For the ask meme, 😗 from Mar to Merry!
-Nat
can i inquire generally what your twine stories look like in editing format? like with the different connected squares that contain text blocks. im writing smth rn but i fear my organization in twine is not optimal at all. how did you manage for as big of a story as you have?
I figured out something that makes sense to me. I’m the only person developing this game, so it’s optimized for my own systems and workflow. What I do may not work for anyone else.
A few things: I don’t try to pre-plan my branches in Twine itself. It doesn’t really matter what the tree even looks like until I’m coding it, and the main thing the visual editor helps with is seeing the overall flow of the game, how everything connects together, and finding sections where something got overlooked.
hi! i've been following your twine coding tutorials and i love them so much! it's hard to find resources on how to do the stats bars, so i have been following the tutorial on how you make yours, and i've run into a strange issue that i was hoping you might have some advice for? whenever i test out my stats, half of the bar is filled with the hex code i put in for the background color, and the other half of the bar is green (even though i have set nothing in my IF to green). i'm not sure if you have ever run into an issue like this, and it's totally fine if you don't respond to this, but you know a lot more than me coding wise so i figured i would send you an ask in case :) again, thank you for making such amazing twine tutorials!
Hi anon!
I unfortunately don’t have time to help you troubleshoot right now, but what I would do is open the affected element with the inspect tool and see what the CSS says. This should be able to tell you which element you need to change the colour of in your stylesheet to make your progress bar look the way you want to.
Many of the default progress bars created for SugarCube/Twine come with their own styling, especially if they were initially made as a health bar (if you’re using the one I’m thinking of then that’s where the green is coming from). There’s likely something you’ll have to override.
Good luck!