Principles of animation

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12 PRINCIPLES OF ANIMATION* Squash and Stretch Timing and Motion Anticipation Staging HIH Squashing and stretching an object or character to give the illusion of weight Fewer drawings make an action faster and snappier while more drawings make an action slower and smoother Presenting a scene in a way that makes it clear to the audience Preparation for an action Follow-Through and Overlapping Action Straight Ahead and Pose-to-Pose Action Slow In and Out Arcs Loose parts of the body continue…

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If interface elements fail to exhibit motion design principles, the results are jarring. In UX design, motion is more than a garnish. It is a force that bolsters usability and extends the reach of visual communication. #animation #product #mobile #app #design #ux #ui #motiondesign

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12 Principles Of Animation, Principles Of Animation, Frank Thomas, Animated Drawings, Disney Animation, Animated Characters, Thing 1 Thing 2, You Must, Motion

The 12 principles of animation are the most crucial techniques you must master as an animator. Created by the pioneers of animation Frank Thomas and Ollie Johnston, and first introduced in The Illusion of Life: Disney Animation. These 12 principles should be your ultimate guide for creating appealing and realistic character animations.

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