Destiny 2 environment

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ArtStation - Destiny 2: Shadowkeep Garden of Salvation Raid, Kevin Whitmeyer Garden Of Salvation, Video Game Scenery, Shadow Of Colossus, Destiny 2 Shadowkeep, Cayde 6, Fantasy Buildings, Destiny Game, Fantasy Realm, Natural Palette

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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Garden Of Salvation, Game Environment Art, Shadow Of Colossus, Destiny 2 Shadowkeep, Story Concepts, Game Art Design, Garden World, Destiny Game, World Inspiration

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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ArtStation - Destiny 2 | Garden of Salvation, Thad Steffen Destiny 2 Environment, Garden Of Salvation, Salvation Wallpaper, Destiny Concept Art, Destiny Art, The Raid, Fantasy Wallpaper, Black Garden, Destiny 2

I was responsible for lighting throughout the Raid. I lit most of the original Black Garden, so it was really fun to return to an updated version. Eric Cassels is responsible for the gorgeous skybox, sun and exterior fog. I worked closely with World Artists Ray Broscovak, Kevin Whitmeyer, Andrew Hopps, and Aaron Canaday, who crafted the fantastic environments throughout the activity. https://www.artstation.com/kwhitmey

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