Viking concept art environment

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Fantasy Viking Village, Village Environment, Environment Projects, Viking Battle, Zoo Ideas, Viking Village, Lake Village, Substance Designer, Celtic Knots

Fantasy Viking Village environment rendered in Unreal Engine 4. Worked on this during off hours over the last 2-3 weeks. I created all elements except for the dead trees, which were done by Evgeniy Kashirskiy as part his Low Poly trees, and the rocks, which were incorporated via Quixel Bridge. I also utilized the Celtic Knots by Aaron // Maxim to create some of the patterns. Assets and materials were created using Max, Zbrush, Substance Designer, Substance Painter, and XNormal.

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Viking Landscape, Vikings House, Mech Concept, Viking House, Viking Character, Viking Village, Vikings Game, 2nd Year, Arte Cyberpunk

Quentin Marsollier - a 2nd year student at Brassart’s School located in Tours explains the processes used to create a vikings house, viking characters designs and viking landscape through a range of concepts art illustrations. First Steps The first difficulty was to keep the same graphic style, and also the same colour codes. In order to keep a coherent graphic style, you must have: * Identics brushes * An almost similar workflow * A graphic background and a coherent typography * A main

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ArtStation - Viking Village, Anna Kirilenko Norse Concept Art, Forest Village Concept Art, Viking House Concept Art, Viking Village Concept Art, Viking Concept Art, Architecture Module, Viking Castle, Dragon Village, Maria Art

Hi everyone! I was working on a Diploma project "Viking Legend" with my team - Puchkova Maria (Art Lead and 3D Artist) and Marina Сhekhovskhih (Concept Artist). I was responsible for the technical aspect of our project including Optimisation, Complex Shaders, Procedural Materials and Documentation. A lot about props and the process of creating a level you can see in Maria Puchkova! - https://www.artstation.com/artwork/2x39XY As a 3D Artist I was also working on Prop creation and…

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