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Nia Wearn
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Papers by Nia Wearn
This report is split into two areas.
The first part looks to define incubator spaces, demonstrating case studies in the national and more local environments, especially those that are of a technology focus, as opposed to those of a more traditional creative focus, such as Hack Spaces and Maker Spaces.
The second part will look at Stoke-On-Trent as a possible venue for a new technology hub - where such a space could be located and what would specifically be needed.
interaction. Data also shows that games where players feel a stronger social bond with other players have a higher sticky factor and avoid the heavy churn rate of some more popular games."
This report is split into two areas.
The first part looks to define incubator spaces, demonstrating case studies in the national and more local environments, especially those that are of a technology focus, as opposed to those of a more traditional creative focus, such as Hack Spaces and Maker Spaces.
The second part will look at Stoke-On-Trent as a possible venue for a new technology hub - where such a space could be located and what would specifically be needed.
interaction. Data also shows that games where players feel a stronger social bond with other players have a higher sticky factor and avoid the heavy churn rate of some more popular games."