Abstract Interface construction kits have become firmly established and well-accepted in recent y... more Abstract Interface construction kits have become firmly established and well-accepted in recent years. They offer solutions to the programming complexity created by introducing user interface operations into traditional programming languages. The authors argue that an ...
Proceedings of the SIGCHI conference on Human factors in computing systems Empowering people - CHI '90, 1990
... Sarah Douglas, who joined the faculty in 1983 after completing her Ph.D. research at Stanford... more ... Sarah Douglas, who joined the faculty in 1983 after completing her Ph.D. research at Stanford and Xerox PARC in this specialty. ... The. system under development, QUICK, is funded by US WEST Advanced Technologies (Sarah Douglas). ...
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility - Assets '07, 2007
The usual approach to developing video games for people with visual impairment is sensory substit... more The usual approach to developing video games for people with visual impairment is sensory substitution. Elements of the visual display are replaced with auditory and/or haptic displays. Our approach differs. The purpose of the Finger Dance project is to research and develop accessible solutions to games that are inherently audio: musical rhythm-action games such as Dance Dance Revolution. However, these
Computer science educators have traditionally used algorithm visualization (AV) software to creat... more Computer science educators have traditionally used algorithm visualization (AV) software to create graphical representations of algorithms for use as visual aids in lectures, or as the basis for interactive labs. Typically, such visualizations are high fidelity in the sense that (a) they depict the target algorithm for arbitrary input, and (b) they tend to have the polished look of textbook figures. In contrast, low fidelity visualizations illustrate the target algorithm for a few, carefully chosen input data sets, and tend to have a sketched, unpolished appearance. Drawing on ethnographic field studies of a junior-level undergraduate algorithms course, we motivate the use of low fidelity AV technology as the basis for an alternative learning paradigm in which students construct their own visualizations, and then present those visualizations to their instructor and peers for feedback and discussion. To explore the design space of low fidelity AV technology, we present SALSA (Spatial...
Page 1. HUMAN-COMPUTER INTERACTION, 1989, Volume 4, pp. 95-120 Copyright O 1989, Lawrence Erlbaum... more Page 1. HUMAN-COMPUTER INTERACTION, 1989, Volume 4, pp. 95-120 Copyright O 1989, Lawrence Erlbaum Associates, Inc. Testing the Principle of Orthogonality in Language Design Edward M. Bowden, Sarah A. Douglas, and Cathryn A. Stanford University of Oregon ...
Based on Douglas, Sarah (1995)." Conversation …, 1998
Page 1. How to do Usability Testing Sarah A. Douglas OVERVIEW One area of concern common to devel... more Page 1. How to do Usability Testing Sarah A. Douglas OVERVIEW One area of concern common to developers of interactive systems is pinpointing where design fails for the first-time user and how to improve it. User-centered design often suggests performing usability tests. ...
Abstract Interface construction kits have become firmly established and well-accepted in recent y... more Abstract Interface construction kits have become firmly established and well-accepted in recent years. They offer solutions to the programming complexity created by introducing user interface operations into traditional programming languages. The authors argue that an ...
Proceedings of the SIGCHI conference on Human factors in computing systems Empowering people - CHI '90, 1990
... Sarah Douglas, who joined the faculty in 1983 after completing her Ph.D. research at Stanford... more ... Sarah Douglas, who joined the faculty in 1983 after completing her Ph.D. research at Stanford and Xerox PARC in this specialty. ... The. system under development, QUICK, is funded by US WEST Advanced Technologies (Sarah Douglas). ...
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility - Assets '07, 2007
The usual approach to developing video games for people with visual impairment is sensory substit... more The usual approach to developing video games for people with visual impairment is sensory substitution. Elements of the visual display are replaced with auditory and/or haptic displays. Our approach differs. The purpose of the Finger Dance project is to research and develop accessible solutions to games that are inherently audio: musical rhythm-action games such as Dance Dance Revolution. However, these
Computer science educators have traditionally used algorithm visualization (AV) software to creat... more Computer science educators have traditionally used algorithm visualization (AV) software to create graphical representations of algorithms for use as visual aids in lectures, or as the basis for interactive labs. Typically, such visualizations are high fidelity in the sense that (a) they depict the target algorithm for arbitrary input, and (b) they tend to have the polished look of textbook figures. In contrast, low fidelity visualizations illustrate the target algorithm for a few, carefully chosen input data sets, and tend to have a sketched, unpolished appearance. Drawing on ethnographic field studies of a junior-level undergraduate algorithms course, we motivate the use of low fidelity AV technology as the basis for an alternative learning paradigm in which students construct their own visualizations, and then present those visualizations to their instructor and peers for feedback and discussion. To explore the design space of low fidelity AV technology, we present SALSA (Spatial...
Page 1. HUMAN-COMPUTER INTERACTION, 1989, Volume 4, pp. 95-120 Copyright O 1989, Lawrence Erlbaum... more Page 1. HUMAN-COMPUTER INTERACTION, 1989, Volume 4, pp. 95-120 Copyright O 1989, Lawrence Erlbaum Associates, Inc. Testing the Principle of Orthogonality in Language Design Edward M. Bowden, Sarah A. Douglas, and Cathryn A. Stanford University of Oregon ...
Based on Douglas, Sarah (1995)." Conversation …, 1998
Page 1. How to do Usability Testing Sarah A. Douglas OVERVIEW One area of concern common to devel... more Page 1. How to do Usability Testing Sarah A. Douglas OVERVIEW One area of concern common to developers of interactive systems is pinpointing where design fails for the first-time user and how to improve it. User-centered design often suggests performing usability tests. ...
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