Castle Panic
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Designer(s) | Justin De Witt |
---|---|
Publisher(s) | Fireside Games |
Publication date | 2009 |
Genre(s) | Strategy board game |
Players | 1–6 |
Age range | 10 and up |
Playing time | 60 minutes |
Skill(s) required | Strategy |
Castle Panic is a board game designed by Justin De Witt and published by Fireside Games in 2009[1][2][3]
Castle Panic is tower defense strategy game. The object of the game is to protect your castle from monsters. While traditional games pit players against one another, this game has them working together. This means if one fails they all fail.
Game Play
The game is set up in a circle. The circle is divided into 6 arcs of 4 rings each. Each arc is assigned one of three colors; blue, red or green. Each ring of the circle is subdivided and labeled either forest, the outermost ring, moving inward with, archer, knight, and swordsman rings respectively.[4][5] The objective of the game is to kill the monsters invading from the forest before they can destroy your castle. Each player has their turn in order trading, attacking, and potentially repairing their castle. After the players turns, monsters are added and move toward the castle. If they have already reached the edge of the walls or towers of the castles they will attack the obstacle in front of them. If all the towers are destroyed the monsters win and the players lose. Monsters are defeated by using cards from the current players hand to attack them. Each card attacks in its colored area and class location, e.g. a blue archer can only attack in the blue archer space. The exception to this rule is the hero who can attack in any ring of their color.
Each turn consists of 6 six steps
- Draw cards up to the hand limit.
- Discard and then draw a new card (optional). This is useful to remove cards that aren't helpful to the player.
- Trade cards with other players (optional). This allows you to get the cards you need to survive while giving players cards they will also want or need.
- Play as many cards as you want. This of course is used to defeat monsters and protect your castle.
- Move monsters into the next closest ring.
- Draw two new monster tokens and add them to the board. Their position is determined by a roll of the dice.
Awards & Accolades
ToysBulletin.com's Best of the year 2014[6]
Castle panic was nominated for an Origins Award.[7]
Castle Panic was also played on an episode of TableTop, a popular internet series.[8][9]
Expansions
Castle Panic: The Wizard's Tower released in 2011.[10] This expansion adds many new things. These include a new tower, new spells to attack and defend with. There are also new monsters, bosses, game modes and fire to add more fun to the original game.
Castle Panic: The Dark Titan released in 2015[11] this expansion like Wizard's Tower adds new elements to the game. These include new monsters, support tokens, plague tokens, and spells.
Promotion items have been released each year in connection with Gaming Conventions.
- Feather Promo Bookmark - given away and 2011 Gen Con and Origins Game Fair. It slays one tarred monster.
- Crossbow Promo Coaster - released in 2012. It allows knights and swordsman to hit a flying monster (from Wizard's Tower expansion).
- Any Color Hero Promo Card - released in 2013. Shuffled into the castle deck, can hit one monster in any color of the Archer, Knight or Swordsman rings.
- Agranok Level 6 Promo Card - Released in 2015, it is an additional level card for Agranok (from Dark Titan expansion).
- Tower Promo (2015) - Set up in place of a standard tower, a monster attacking this tower is hit for 2 points instead of 1.
- Tower Promo (2016) - Set up in place of a standard tower, this tower can be rebuilt by returning 3 slain trolls to the Forest ring.
While not a direct expansion for the game, Munchkin Panic a combination between Munchkin[12] and Castle Panic was released in 2014.[13][14] Dead Panic is a sequel to the game with similar gameplay against an army of zombies.
References
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