Die Hard: Vendetta
Die Hard: Vendetta | |
---|---|
Developer(s) | Bits Studios |
Publisher(s) | GameCube EU NDA Productions NA Sierra Entertainment PlayStation 2 & Xbox |
Distributor(s) | Fox Interactive |
Platforms | GameCube, PlayStation 2, Xbox |
Release date(s) | GameCube EU November 15, 2002 NA November 19, 2002 PlayStation 2 & Xbox |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Die Hard: Vendetta is a first-person shooter video game for GameCube in North America, and also in Europe for PlayStation 2 and Xbox.
Taking place after the first three Die Hard films, players take on terrorists as John McClane. Reginald VelJohnson reprises his role as Sgt. Al Powell. McClane's daughter, Lucy, is an L.A.P.D. member in the game.
Contents
Gameplay
Vendetta separates itself from other first person shooter games with its puzzle like elements. This includes hostage situations which have multiple outcomes, environmental puzzles and NPC interactions. John McClane can communicate to various NPCs in order to gain advice on how to overcome numerous situations in the game.
McClane can also take enemies hostage which cause other enemy AI to react differently depending on the rank of the hostage. Headshots in the game are rewarded by showing a panoramic camera sequence that uses a 'bullet time' effect (similar to an effect in Max Payne where the last dispatched enemy would have an almost-alike panoramic camera).[1]
Story
Lua error in package.lua at line 80: module 'strict' not found. Vendetta contains an original story which takes place five years after Die Hard with a Vengeance. John McClane's daughter Lucy has joined the police force. After a short time in the force she is kidnapped by Piet Gruber (the son of Hans Gruber, the villain in the original Die Hard film). The entire storyline has been considered non-canon since the release of Live Free or Die Hard which contradicts many plot elements.[1]
Reception
GameRankings' score for the game is 63.41%.[2]
Fran Mirabella II of IGN said of the game, "From the hostage-taking dynamics to the controls, the experience just feels unpolished. It can be fun, but there are a lot of frustrations that come along with it to sour the experience a little."[3]
References
- ↑ 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ "Die Hard Vendetta Gamecube Reviews". GameRankings. Retrieved February 16, 2013.
- ↑ Mirabella, III, Fran (November 20, 2002). "Die Hard: Vendetta". IGN.
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- 2002 video games
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