Downwell (video game)

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Downwell
Downwell logo.png
Logo of Downwell
Developer(s) Moppin
Publisher(s) Devolver Digital
Designer(s) Ojiro Fumoto
Programmer(s) Ojiro Fumoto
Artist(s) Ojiro Fumoto
Composer(s) Eirik Suhrke
Engine GameMaker: Studio
Platforms
Release date(s) iOS, Windows
    Android
      PS4, PS Vita
        Genre(s) Vertically scrolling shooter, roguelike, platform
        Mode(s) Single-player

        Downwell is a 2015 vertically scrolling shooter roguelike platform video game developed by Japan-based indie developer Moppin (Japanese: もっぴん?, pseudonym of Ojiro Fumoto) and published by Devolver Digital. The game was released on 15 October 2015 for iOS and Microsoft Windows, and the Android version followed on 27 January 2016. Announced on 9 February 2016, Downwell will be released for PlayStation 4 and PlayStation Vita in 2016.

        Plot

        Downwell centers around a "curious man", who is at the local park one night when he decides to explore the depths of the well nearby. Knowing that monsters are waiting for him inside, he straps on his gunboots and starts his trip downwards, killing his enemies to proceed and collect treasure.[1]

        Gameplay

        Downwell's protagonist shooting a stomping-resistant snail enemy with the "burst" ammo upgrade.

        Downwell's art style and underground level design is often compared to Spelunky and Cave Story.[2] The game features three basic controls, the movement to left and right, and the ability to jump while on a solid surface. When mid-air, the player may press and hold the jump button down to fire from their gunboots.[3] Downwell is completely presented in a palette consisting of three colors, which default to black background and white outlines, with red as a highlight for gems, enemies and other important items. The precise colors are interchangeable through unlockable in-game palettes.[4]

        The well is procedurally generated,[2] and the player is often confronted with a large number of different types of enemies, most of which can either be shot with the gunboots or stomped by jumping on them, others, however, are resistant to being stomped and can thus only be killed with bullets. While normal enemies only feature a red glare alongside the white outlines, these particular enemies are completely highlighted in red, with a more filled sprite body.[3] The gunboots are automatically reloaded when the player hits a surface, regardless of whether or not it is solid.[1] During the descent, players will find "time bubbles", which, upon entering, stop everything outside them, as well as the music. These time bubbles lead either to caves, which provide the player with a large gem crystal they are able to destroy and retrieve its gems, or with an ammo upgrade, which influences speed, delay, ammo usage, ammo count and the shoot pattern of the gunboots.[5] In other cases, the time bubbles lead to a shop, where he is welcomed by a Jizō, who is taking the place of a shopkeeper, offering the player three different items in exchange for gems.[6]

        The well is built up from multiple stages, each of them having three levels and featuring different sets of environmental designs and enemies.[7] At the end of each level, the player is given the choice between three player upgrades, which persist throughout the play session and support the player, additionally to ammo upgrades or shop purchases.[8] Additionally, alternating with color palettes unlocks, the player unlocks different movement styles, which influence his position and movement animation while on solid ground, as well as some of the well's procedural attributes, like frequency and type of time bubbles.[4]

        Development

        Downwell's development began around March 2014. At that time, Fumoto had graduated in opera singing at the Tokyo University of the Arts, but felt like that was not the way he wanted to go in life.[9] So, at the end of February 2014, Fumoto canceled his studies and went on to make multiple "game-a-week" projects, after he read about that idea in Rami Ismail's article on Gamasutra.[10] Downwell was Fumoto's thirteenth project, in which he instantly saw a high potential and decided to continue its development.[6] During early development, the game was titled Fall or Well, however, during an indie meet-up in Tokyo, Japan, Fumoto figured that he needed an actually name for his game, and therefore came up with Downwell, and stuck with it.[11] While the game was not very popular at the time, Fumoto started posting animated GIF images of Downwell's gameplay in early development stages on his Japanese Twitter account, which came to the attention of Cara Ellison from The Guardian, as the game was largely different from Japan's usual indie gaming market.[12] On the same day of the article being published, indie publisher Devolver Digital hooked up with Fumoto through a comment on one of his GIF images, which showed the player shooting monsters and crates together with the "drone" upgrade, which repeats the actions the player takes.[13] This comment and the following dialog then led to Devolver Digital becoming Downwell's publisher.[14] With constant support from Devolver Digital and Fumoto's continuous posting of GIF images led to the opening of the game's official website and the announcement for the late 2015 release on iOS and Microsoft Windows.[15]

        Due to Devolver Digital's international influence, the game went to different gaming conventions, one of which was the Independent Games Festival 2015, which was held from 2 March 2015 to 6 March 2015, at which Downwell got to the finalists of the "Student Showcase Award".[16] Another important convent was Japanese largest indie games festival, BitSummit 2015, which was held from 11 July 2015 to 12 July 2015, and at which Downwell was nominated for the Vermillion Gate Award by the Grand Jury and scored second behind La-Mulana 2.[17] The game was finally announced for a release on 15 October 2015 and was released for iOS and Microsoft Windows, while Moppin continued working on the Android version. On 12 November 2015, Downwell was nominated for "Best Mobile/Handheld Game" for The Game Awards 2015, which took place on 3 December 2015.[18] On 11 December 2015, publisher Devolver Digital teased Downwell for future release on PlayStation Vita by sharing a picture showing the game running on a PlayStation Vita device with tate mode enabled.[19] On 26 January 2016, it was announced that Downwell would be released the following day, respectively, 27 January 2016. On 9 February 2016, an official video by Sony Computer Entertainment revealed that the game would be released for PlayStation 4 and PlayStation Vita sometime in 2016.[20]

        Reception

        Reception
        Aggregate score
        Aggregator Score
        Metacritic (PC) 84/100[21]
        (iOS) 91/100[22]
        (PS4) 73/100[23]
        Review scores
        Publication Score
        Destructoid 10/10[24]
        Gamezebo 5/5 stars[25]
        PC Games 70%[26]

        Upon release, Downwell received critical acclaim. On Metacritic, the game currently holds a score of 84/100 for Microsoft Windows,[21] 91/100 for iOS,[22] and 73/100 for PlayStation 4.[23] Steven Hansen from Destructoid praised the game's design concept and giving it a perfect 10/10 by saying that "[t]hese are the kind of things you learn as you delve deeper and deeper into Downwell's four worlds (three levels each) and they are presented intelligently."[24] Another positive review was written by Nadia Oxford from Gamezebo, who gave the game a 5 out of 5 stars ranking and praising Downwell's overall play-style and design, stating that "Downwell is easily one of the best action games to hit mobile this year. It’s intense, it’s unique, and every game you play goes towards unlocking something new."[25] Peter Bathge from German PC gaming magazine PC Games, however, gave the game a 70% score, criticizing that "[the game] feels somehow weird on the PC. This does not only come from the not always perfect, fixed and predefined controls, but the whole game principle is obviously cut to the mobile market needs."[26]

        Awards

        List of awards and nominations
        Year Ceremony Category Result Ref.
        2015 Independent Games Festival 2015 Student Showcase Award Nominated [16]
        BitSummit 2015 Vermillion Gate Award Nominated [17]
        TouchArcade Game of the Week — Week 42, 2015 Won [27]
        GameSpot Game of the Month — October 2015 Nominated [28]
        The Game Awards 2015 Best Mobile/Handheld Game Nominated [29]
        Pocket Tactics Action Game of the Year 2015 Won [30]
        Destructoid Best PC Game of 2015 Nominated [31]
        Best Mobile Game of 2015 Won [32]
        The Jimquisition Game of the Year 2015 Won [33]
        2016 Game Developers Choice Awards 2016 Best Debut (Moppin) Pending [34]
        Best Handheld/Mobile Game Pending [34]
        2016 SXSW Gaming Awards Mobile Game of the Year Pending [35]

        References

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        External links

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