Genesis3D
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The first version released as source code in 1998 with a restricted license and that version supported hardware acceleration (with DirectX and Glide) and software renderer (optimized for AMD processors) support.
Features
- Area portals
- BSP
- RGB light maps
- Pre computed lighting
- Dynamic lights, shadows, fog, and water effects
- Planar mirrors
- Spherically mapped skybox
- Radiosity lighting
- Sprites
- Physics subsystem with fast collision detection and rigid body physics simulation
- Basic network transport support for multiplayer mode
- C API with Opaque data structures and reference counting mechanism
- Support for multiple graphics APIs is provided by using a DLL and common driver interface mechanism
Main Tools
- GEdit (Level editor with constructive solid geometry techniques)
- Actor Studio and Actor Builder (For exporting 3D mesh and animation data)
- Actor Viewer (Mesh and animation previewer)
- Texture Packer (Archives bitmaps)
Miscellaneous
Genesis3D allows the game creators to animate 3D models using now-standard [citation needed] "skeletal animation", allowing for complex smoothed movement (instead of interpolated vertex keyframes used in the Quake games).
An early game using the Genesis3D engine, G-Sector, was created by Freeform Interactive and released as a technology demo/free game in December 1998.
The free editor Reality Factory uses the Genesis3D engine.
Notable Genesis3D games
- Extreme Boards & Blades (1999), A 3D skateboarding and rollerblading simulation.
- Extreme Paintbrawl 2 (1999), a 3D first-person paintball FPS developed and published by Head Games.
- Barbie Generation Girl Gotta Groove (2001), the number-seven best-selling game for Christmas 1999 developed by Neurobatics Corporation[1]
- Special Force, an anti-Israel game developed by Hezbollah.
- Ethnic Cleansing (2002), an openly racist computer game developed and distributed by Resistance Records.
- Neocron (2002)
- Catechumen (2000), a 3D Roman first-person shooter developed and published by Christian video game company N'Lightning Software Development.
- Ominous Horizons: A Paladin's Calling (2001), the second 3D Christian first-person shooter developed by N'Lightning Software Development as a spiritual successor to Catechumen.
References
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External links
- Official Website
- Reality Factory - Gameshell for Genesis3D
- Genesis4Delphi - using the Genesis3D engine in Borland Delphi (German Website)
- Tutorials for Genesis3d and Reality Factory
- How to make a FREE video game
- World of Genesis WOG
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