Joint Operations: Typhoon Rising
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Joint Operations: Typhoon Rising | |
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Developer(s) | NovaLogic |
Publisher(s) | NovaLogic MicroMouse Co.,Ltd. |
Producer(s) | Joel Taubel |
Designer(s) | Brent Houston |
Composer(s) | Russell Brower, Paul M. Fox |
Engine | Black Hawk engine (modified) |
Platforms | Microsoft Windows |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | MMO, co-op, multiplayer |
Joint Operations: Typhoon Rising is a 2004 first-person shooter computer game from Novalogic that focuses almost entirely on its expansive online multiplayer mode. Set in Indonesia in the near future, Joint Operations takes the player to a country on the verge of disintegration. Regional independence movements have acquired advanced weaponry as the nation's military splits into competing factions. Escalating violence threatens innocent civilians and Western economic interests. Developed using the Black Hawk Down engine, Joint Operations promises superior rendering technology and an enhanced 3rd generation multiplayer experience.
Contents
Gameplay
Although the game contains a series of single player training missions and operations accessible under the main page option "Missions", most players utilize the game's multiplayer option to compete online under the main page option "Novaworld" which connects the player to Novalogic's online gaming environment, Novaworld. Each Joint Operations server at Novaworld has the potential to hold up to 150 players, based on server bandwidth capacity, making the game a Massive Multiplayer Online First Person Shooter. Although a number of these servers are run by Novalogic, anyone with a PC and sufficient internet bandwidth can host a server, with a player limit of up to 64 people. Many independent servers exist, hosted by individuals or groups of players who form clans.
In the multiplayer setting, the game has five modes, which dictate how gameplay proceeds on any given map:
- Coop: All players are on the Joint Operations side and fight against a rebel artificial intelligence team.
- Advance And Secure: Both teams try to capture and hold all the bases on the maps before time runs out.
- Team King of the Hill: The teams try to occupy a small zone on the map for ten minutes to win.
- Deathmatch: A kill limit is imposed, and all players operate independently seeking to kill other players to reach that goal before the clock runs out.
- Team Deathmatch: A kill limit is imposed, and both teams try to kill players on the opposing team to reach that goal before the clock runs out.
Teams
Joint Operations (Blue Team)
The Joint Operations Task Force is an international assistance force that is under the command of the fictional "Coalition of Nations", which was formed before 1999, made up of elite special operations personnel from the United States, United Kingdom, Germany, France, Russia, Australia and Indonesia. The Task Force was previously employed in peacekeeping operations in East Timor. After requests from the Indonesian government, the Task Force was sent to the country as part of Operation Typhoon Rising, to stop the rebellion and re-establish government control over rebel-controlled territories.
Rebels (Red Team)
The Indonesian Separatist Movement grew out of the 1998 Indonesian Revolution which saw the downfall of Indonesian President Suharto. The rebels fight for varied reasons in their desire to attain independence of certain provinces, as well as to protect their people against the government. The instruction manual for the game states that the Rebels feel that they been the victims of unfair and inhumane treatment at the hands of the Indonesian military and government. Joint Operations forces were sent to Indonesia to combat the rebel threat after three bombs were detonated by the Rebels, with one destroying part of a school, one destroying a government building in Jakarta, and one that nearly killed the Indonesian president. Recently, factions of the military started to join the movement resulting in the rebels taking control of several military bases and capturing large numbers of weapons and vehicles.
Expansion packs
Joint Operations: Escalation
Joint Operations: Escalation | |
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Developer(s) | NovaLogic |
Publisher(s) | NovaLogic |
Producer(s) | Joel Taubel |
Designer(s) | Brent Houston |
Composer(s) | Russell Brower, Paul M. Fox |
Engine | Black Hawk engine (modified) |
Platforms | Microsoft Windows |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | MMO, co-op, multiplayer |
On November 19, 2004, Novalogic released an expansion pack, Joint Operations: Escalation. The expansion pack was not a stand-alone release and required the original game be installed first prior to use. Escalation introduced new maps, weapons, and vehicles to the original game while focusing on an escalation of the conflict in Indonesia to the rest of Southeast Asia. Players had the option to use parachutes to jump out of helicopters or from elevated map locations. The parachute deployed automatically after a player had fallen long enough to reach terminal velocity. The parachute could be steered, but with a response slower than normal movement. After a player landed, the parachute was expended and no longer operable unless the player went to an armory to pick up a new one. Players also had the option of carrying body armor. The body armor would not deflect rounds, but spread out their kinetic energy, reducing the penetrative force. Similar to the parachute, body armor added weight which slowed a player's speed on foot. To counter this, players also had the option of choosing what type of bullets they could use. FMJ (Full Metal Jacket) bullets were for general use. SP (Soft Point) bullets caused more damage to enemies but could be greatly reduced by body armor. Consequently, AP (Armor Piercing) bullets could pierce body armor but did not cause as much damage as the former choices. Other new items included attack choppers, motorcycles, anti-vehicle mines and guided anti-tank missile launchers.
Joint Operations: Combined Arms
Joint Operations: Combined Arms | |
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File:Joint Operations Combined Arms.jpg | |
Developer(s) | NovaLogic |
Publisher(s) | NovaLogic |
Producer(s) | Joel Taubel |
Designer(s) | Brent Houston |
Composer(s) | Russell Brower, Paul M. Fox |
Engine | Black Hawk engine (modified) |
Platforms | Microsoft Windows |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | MMO, co-op, multiplayer |
In October 2005, Novalogic released both Typhoon Rising and Escalation as a compilation set called Joint Operations: Combined Arms which made it possible to buy both games in a single boxed product. This was done as a marketing move by the game manufacturer and there is no difference in game play between a player who owns Joint Operations: Combined Arms and a player who owns both Joint Operations: Typhoon Rising and Joint Operations: Escalation.
Joint Ops: Combined Arms Gold
Joint Operations: Combined Arms Gold | |
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Developer(s) | Navarre Corporation |
Publisher(s) | Navarre Corporation |
Engine | Black Hawk engine (modified) |
Platforms | Microsoft Windows |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | MMO, co-op, multiplayer |
On August 11, 2009 Navarre Corporation released Joint Ops: Combined Arms Gold which bundled "Joint Operations: Typhoon Rising", and its expansion pack "Joint Operations: Escalation".
Reception
Typhoon Rising
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Typhoon Rising received "favorable" reviews according to video game review aggregator Metacritic.[1]
Escalation
Joint Operations: Escalation | ||||||||||||||||||||||
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The expansion pack Escalation also received "favorable" reviews (though not as much as the original Joint Operations) according to Metacritic.[13]
References
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External links
- Pages using vgrelease with named parameters
- Pages with broken file links
- Articles using Video game reviews template in single platform mode
- 2004 video games
- Cooperative video games
- First-person shooters
- Joint Operations series
- Multiplayer online games
- Video games set in Indonesia
- Video games with expansion packs
- Windows games
- United States Marine Corps in popular culture