PlayCanvas

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PlayCanvas
File:PlayCanvas logo, September 2014.png
Screenshot of a PlayCanvas Editor with loaded BMW i8 Scene as example.
The PlayCanvas web-based Editor and example of a 3d application in-development
Developer(s) Will Eastcott, Dave Evans, Vaios Kalpias-Illias, Kevin Rooney, Maksims Mihejevs
Development status Active
Written in JavaScript
Operating system OS independent
Platform Cross-platform
Type HTML5 3D engine
License MIT License
Website playcanvas.com
As of July 2014

PlayCanvas is an open source[1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.[2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations.

PlayCanvas has gained the support of ARM, Activision and Mozilla.[3]

The PlayCanvas engine was open-sourced on June 4, 2014.[4][5]

Features

The PlayCanvas platform allows for real-time editing of a project by multiple developers simultaneously. The engine supports the WebGL standard to produce GPU accelerated 3D graphics and allows for scripting via the JavaScript programming language.[6] Projects can be distributed via an URL web link or packaged, for example, for Android, using CocoonJS[7][8][9]

See also

References

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External links

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