Silent Service (video game)
Silent Service | |
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File:Silent service.jpg
Cover art by David Phillips
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Developer(s) | MicroProse |
Publisher(s) | MicroProse |
Designer(s) | Sid Meier |
Artist(s) | Michael O. Haire |
Platforms | Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, Commodore Amiga, Apple IIGS, IBM PC, NES, TRS-80, ZX Spectrum |
Release date(s) | 1985 |
Genre(s) | Submarine simulator |
Mode(s) | Single-player |
Silent Service is a 1985 submarine simulator video game. It was designed by Sid Meier and published by MicroProse for various 8-bit home computers, and in 1987 for 16-bit systems like the Amiga. A NES port of Silent Service developed by Rare was released in 1989 by Konami in Europe and by Ultra Games in North America. The follow-up game, Silent Service II, was released in 1990.
Tommo Inc. purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.[1]
Gameplay
Silent Service is set in the Pacific Ocean during World War II, with the player assuming control of a United States submarine for various war patrols against Japanese shipping ("Silent Service" was a nickname for the US Navy's submarine force in the Pacific during WWII).
The game allows the player to choose when to attack and a whole range of realistic tactics are available, including the End Around as well as near invisibility at night (if the sub's profile is kept to a minimum). The game's realism was hampered by the simulation's inability to handle more than four projectiles at a time. This was particularly troublesome when battling multiple destroyers, since the submarine would not be able to fire if four torpedoes were already in the water.
The game accelerates real time when not in combat. Sid Meier described a number of key factors that influenced the design of the game: The size of the theater, the variety of tactical situations, and evolving technology, such as the use of surface radar and torpedoes that did or did not leave trails of bubbles on the surface—only simulations set after their real-life introduction had access to them. Tasks such as navigation, damage repair, and firing were compartmentalized into different screens to allow players access to a great deal of information, but also focus on the task at hand.[2]
Reception
Silent Service was MicroProse's second best-selling Commodore game as of late 1987.[3] Compute! wrote in 1986 that "like F-15 Strike Eagle, Silent Service is both intriguing and addicting ... a superior product".[4] Computer Gaming World that year called Silent Service "easily the best [submarine simulator] for its simplicity of use and execution". It praised the game's realism and only criticized the lack of a save game feature.[5] A 1987 overview of World War II simulations in the magazine rated the gave five out of five points, praising its "superb graphics coupled with detailed rules, historical accuracy and layers of complexity".[6] In 1996, Computer Gaming World ranked it as the 86th best game of all time for having "introduced the control-room interface for submarine games on variety of platforms."[7]
Sequel
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References
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- ↑ CGW 148: 150 Best Games of All Time
External links
- Silent Service at MobyGames
- Silent Service at World of Spectrum
- Silent Service can be played for free in the browser at the Internet Archive
- Pages with broken file links
- Articles with Internet Archive links
- 1985 video games
- Amiga games
- Amstrad CPC games
- Apple II games
- Apple IIGS games
- Atari 8-bit family games
- Atari ST games
- Charles S. Roberts Award winners
- Commodore 64 games
- DOS games
- MicroProse games
- Nintendo Entertainment System games
- Origins Award winners
- Sid Meier games
- Submarine simulations
- TRS-80 Color Computer games
- World War II video games
- ZX Spectrum games