Theme Park World
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Theme Park World | |
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File:SimThemeParkWorld.jpg | |
Developer(s) | Bullfrog Productions |
Publisher(s) | Electronic Arts |
Composer(s) | James Hannigan |
Platforms | PlayStation, Microsoft Windows, Mac OS, PlayStation 2 |
Release date(s) | PlayStation NA 24 October 1999 JP 16 March 2000 EU 16 February 2001 JP 24 December 1999 (PSN) NA 11 February 2010 (PSN) Microsoft Windows NA 4 December 2000 EU 8 December 2000 JP 28 December 2000 |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
Theme Park World (known as Sim Theme Park in the United States and Brazil and Theme Park Rollercoaster on the PS2 in America) is a construction and management simulation game, and is a sequel to the 1994 video game Theme Park. Theme Park World was developed by Bullfrog Productions and released by Electronic Arts in 1999.[1] Initially developed for Windows, it was later ported to PlayStation and PlayStation 2, as well for Macintosh computers.[2] The Mac version was published by Feral Interactive. A PC expansion, titled Theme Park World: Gold Edition, adds several new rides and attractions.
Although it has no connection with Maxis' Sim titles, both Maxis and Bullfrog are owned by Electronic Arts, so it was identified as part of the Sim series by Electronic Arts. It was followed by Theme Park Inc (also known as Sim Coaster) in 2000/2001.
Gameplay
Like the previous title, Theme Park World tasks players with managing a series of amusement parks. To do this, the player must choose how to spend their available funds, finding a way to expand the number and scope of their parks while remaining profitable. Income from the park can be used to purchase new rides or attractions, hire staff to maintain the park, and other similar functions. Various elements can be controlled by the player, such as the name of the park, the price of admission, the layout of the roller-coaster tracks, and the quality of food in the park restaurants. An ant-like announcer by the name of Buzzy, voiced by Terry McGovern in the American-tailored Sim Theme Park and Lewis MacLeod in UK release Theme Park World, helps the player with advice during gameplay.
The player can earn golden tickets or keys for completing accolades such as getting a certain number of people in the park, reaching a certain happiness level, and making a certain profit in a year. Golden tickets can be used to buy special rides that cannot otherwise be unlocked by park researchers, as well as unlock golden keys needed to open additional parks.
There are four different types of parks to unlock and build, known as worlds. Each world has a unique theme, with setting-appropriate rides, shops, and sideshows. As the player unlocks new areas, the game becomes progressively more difficult. The worlds include:
- Lost Kingdom, a jungle-themed park with Aztec castles and dinosaurs. This, along with Halloween World, is the first world the player has access to.
- Halloween World, a horror-themed park with ghostly rides and haunted houses. This world, along with the Lost Kingdom only need one Golden Key to unlock.
- Wonder Land, a fantasy-themed park with bugs and flowers. Three Golden Keys are needed to unlock this world.
- Space Zone, a futuristic theme park with spaceships and aliens. Five Golden Keys are needed to unlock this world.
Audio
Theme Park World was awarded the 2000 BAFTA Interactive Entertainment Award for sound.[3] The award was collected onstage by composer James Hannigan, sound designer Richard Joseph, and audio director, Nick Laviers.
See also
References
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External links
- ↑ Sim Theme Park at GameSpot
- ↑ Sim Theme Park at Moby Games
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- Pages with reference errors
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- 1999 video games
- Amusement park simulation games
- Electronic Arts games
- Mac OS games
- Bullfrog Productions games
- PlayStation games
- PlayStation 2 games
- PlayStation Network games
- Video game sequels
- Video games developed in the United Kingdom
- Windows games