The Three Stooges (video game)
The Three Stooges | |
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The Three Stooges box art featuring Moe, Larry and Curly | |
Developer(s) | Incredible Technologies |
Publisher(s) | Cinemaware |
Designer(s) | Bill Zielinski |
Artist(s) | Timothy Skelly |
Composer(s) | David Thiel (Amiga), Gavan Anderson (NES) |
Platforms | Amiga, Apple IIGS, Commodore 64, PC, Nintendo Entertainment System, Game Boy Advance, PlayStation |
Release date(s) |
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Genre(s) | Adventure |
The Three Stooges is a video game originally released by Cinemaware in 1987 for the Commodore Amiga personal computer, based on the comedy act of the same name. In the game, players control Stooges Moe, Larry and Curly in minigames based on classic Stooges films with the aim of raising enough money to save an orphanage. The game was later ported for different systems including the Apple IIGS, Commodore 64, NES and Game Boy Advance. A remake of the game was also released for Microsoft Windows and Apple Macintosh. While the game has been praised as a faithful adaptation of the Stooges films, it has been criticized for repetitive gameplay and limited replay value.[citation needed]
Contents
Gameplay
Game designer John Cutter designed the game as a kind of board game.[2] The Three Stooges must rescue an old woman's orphanage by earning money in various minigames based on various Three Stooges films. These include cracker-eating contests (based on the Stooges short Dutiful But Dumb) and boxing contests (based on the short Punch Drunks).[3] Players select minigames by timing a button press as a hand randomly points to various symbols representing in-game events, including non-interactive events that can increase the Stooges' cash total. Each event takes up one in-game day - players have thirty in-game days to earn as much money as they can.[4]
Several different game endings are received depending on the amount of money the player has earned after the thirty days, the worst being where the banker has repossessed the orphanage on account of the Stooges failing to retire the debt; the best of which has the Stooges not only saving but renovating the orphanage and marrying the orphanage owner's three daughters.[4]
The game included a fair amount of humor - the game itself loads initially as Defender of the Crown (another Cinemaware title) with a splash screen and music. The game version of the Stooges walk onto the screen, the music screeches to a halt, a Larry soundbite exclaims "Hey, this looks like a kid's game!", Moe replies "You idiots!", and follows up with a smacking noise and Curly yelling, "OH!". The NES port, made by Activision, used a slightly edited version of the Ghostbusters title screen instead, in order to promote Ghostbusters II, and included an extra soundbite of Curly saying "Hey, fellas! We're in the wrong game!". The 2002 port by Crawfish Interactive kept the Defender of the Crown opening, only this time having Moe yell "You idiots! We are in the wrong game!", then having the Stooges walk along a country road with billboards advertising Crawfish, as well as the now-defunct Cinemaware and the then-upcoming game Wings.
The game was later ported to the NES, developed by Beam Software and published by Activision.[3][5] Cinemaware directly released a port for the Apple IIGS in 1990. Versions for the Game Boy Advance and PlayStation were developed by Metro3D, Inc. and released in 2002.[6][7] The game was also updated for release on Microsoft Windows and Apple Macintosh as one of Cinemaware's "Digitally Remastered" editions.[3]
Reception
The Amiga version of the game received mixed reviews, with the game's graphics and digital voices receiving most of the praise. Mark Patterson of Commodore User gave the game an 8 out of 10, citing positive impressions of the game's humor, writing that the game was "probably the only game that has intentionally set out to make people laugh, and worked."[4][8] Computer Gaming World wrote that the Amiga and Commodore 64 versions "captured the Three Stooges magic", stating that for fans of the trio it was "simultaneously a delight and piece of 'living' memorabilia".[9] Compute! called The Three Stooges "one of the high points of the season", stating that the game "looks like the Stooges, sounds like the Stooges ... and most important, feels like the Stooges".[10] However, Commodore Computing International criticized the game's limited replay value and long loading times. The publication also criticized the game's lack of a "common theme" and called the game "a little disjointed."[11] The Games Machine offered similar criticism, stating that while the game is "a masterpiece in FX and presentation", the gameplay is "disappointingly shallow."[12]
See also
References
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- ↑ 3.0 3.1 3.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 4.0 4.1 4.2 "The Three Stooges." Your Amiga. Aug–Sep 1988. pp 24-25.
- ↑ Compute! Gazette. December 1988. Issue 66, Vol. 6, No. 12
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ The Three Stooges Review. May 1988. pp 62-63.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ "The Three Stooges." Commodore Computing International. August 1998. p 89.
- ↑ "Where There's Nyuk There's Brass." The Games Machine. June 7, 1988. p 54.
External links
- Official website
- The Three Stooges can be played for free in the browser at the Internet Archive
- The Three Stooges on the Amiga at the Hall of Light (HOL)
- Pages with broken file links
- Pages using vgrelease with named parameters
- Articles with unsourced statements from April 2014
- Official website not in Wikidata
- Articles with Internet Archive links
- 1987 video games
- Amiga games
- Apple IIGS games
- Arcade games
- Beat 'em ups
- Commodore 64 games
- Cooperative video games
- Game Boy Advance games
- Nintendo Entertainment System games
- The Three Stooges
- Cinemaware games