WinBack 2: Project Poseidon

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WinBack 2: Project Poseidon
File:WinBack 2 cover art.jpg
Developer(s) Cavia, inc.
Publisher(s) Koei
Director(s) Takehiko Kubokawa
Platforms PlayStation 2, Xbox
Release date(s) 25 April 2006
Genre(s) Third-person shooter
Mode(s) Single player, multiplayer

WinBack 2: Project Poseidon is a third-person shooter video game and the second game of WinBack series. It was developed by Cavia for Koei. The game was released on 25 April 2006 for the PlayStation 2 and Xbox game consoles.

Plot

A rogue U.S. Special Forces unit dubbed "Black Hand" has joined forces with a terrorist group called "The Minutemen." Together they have taken control of a vast nuclear arsenal in a top secret military installation at sea and seized the activation codes for a weapon known only as "Project Poseidon." The fate of the world hangs by a thread, and a few ticks of the clock means the difference between justice and annihilation. The player controls one or two of the three CRT (Crisis Response Team) members. Led by CO Jack Walcott, the new WinBack assault team is composed of three young, yet combat-proven, operatives led by Craig Contrell. Each team member is qualified in six different weapon types and highly-adept at close quarters combat (CQC). The player's objective is to complete 30 missions of action, strategy, stealth, rescuing, escorting, and various types of essential goals to stop the terrorists.

Gameplay

WinBack 2 is a third-person shooter game.

Besides a graphical update and new cast of characters, the major new feature in this game is playing as two different characters per level. The player operates as a Route A person and a Route B person, e.g. Craig and Mia, Nick and Craig, etc. The partner in Route A offers a supporting role to the main partner in Route B, to unlock doors and assist in eliminating enemies for their benefit. After finishing each level for the first time, the player goes through it a second time as the partner.

Rankings ranging from A-D are given at the end of the level based on Time (time taken to finish a stage), Arrests (the number of hostiles taken into custody rather than simply killed), and CRT Points (which work as a points-based health system as well as being awarded to the player for rescuing hostages/helping your partner on the parallel route).

The player does not have unlimited pistol ammunition, like in Winback. Various weapons are found either on a character from the beginning or from arrested enemies. Weapons include machine gun, sniper rifle, grenades, claymores, and so on.

Development

The game was developed by Cavia, inc., a different company from the original WinBack. However, WinBack 2 was still published by Koei, like the original. The graphics were updated.

WinBack 2 was released on April 25, 2006. It is available for the PlayStation 2 and Xbox game consoles.

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 52.02%[1]
Metacritic 52 / 100[2]
Review scores
Publication Score
GamePro 3/5 stars[3]
GameSpot 4.9 / 10[4]
GameTrailers 4.7 / 10[5]
GameZone 2.5/5 stars[6]
IGN 4.4 / 10[7]
OXM (UK) 6.9 / 10[3]
TeamXbox 7.3 / 10[8]
Cheat Code Central (3.3/5)[9]
Console Obsession 6 / 10[10]
DreamStation 6.5 / 10[3]
Gaming Age B[11]


Despite gameplay that stayed close to the original in core elements, reviews were mediocre. The Gaming Age review complained that the game was "an experiment in unoriginality" and "a cheap knockoff" "of gaming standards."[11]

In particular, the 'Route' based system of gameplay for Winback 2 was greatly criticised. Game reviewers[who?] stated that the process becomes drawn-out, tiresome, and even annoying in the later stages. The review from GameTrailers was particularly harsh on the lack of fun they derived from both the multiplayer and the random deaths of the 30-level single player campaign, awarding the game a score of 4.7 out of 10.[12]

References

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External links