Animation timing and spacing

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Learning Character Animation: More advanced animation principles Tail Animation, Movement Animation, Animation Principles, Animation Poses, Animation Help, Landscape Studies, Animation Frames, 12 Principles Of Animation, Animation Mentor

Ok... I have been playing with timing, spacing, squash/stretch and anticipation, now is time for arcs and overlap. Things are starting to get a little more complex, and at last Im starting to put some character in to my animations. Here is the pendulum animation and the thought process behind it: On this next one I had a lot of fun. Not just because I could add more character to the animation, but because is my first attempt to use the almighty "pose to pose" method of animation after I am a…

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JuanPe Arroyo on Twitter: "@e1n In this basic take i have done you can see the chart is very close, we try to get more with less, avoiding the middle passing position, keeping the cushion poses pretty close and adding a very simple follow through in arms and tail, to compensate the snappyness of the gesture. :) https://t.co/qAJqMt6TkH" / Twitter Animation Timing, Animation Tips, Principles Of Animation, Learn Animation, Animation Tools, Flash Animation, Animation Storyboard, Frame By Frame Animation, Animation Sketches

JuanPe Arroyo on Twitter: "@e1n In this basic take i have done you can see the chart is very close, we try to get more with less, avoiding the middle passing position, keeping the cushion poses pretty close and adding a very simple follow through in arms and tail, to compensate the snappyness of the gesture. :) https://t.co/qAJqMt6TkH" / Twitter

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Animation timing and spacing and more

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