Military base art

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Illustration depicting an ideal reconstruction of Hanging Gardens, one of the Seven Wonders of the Ancient World, located in the city of Ninive according to the most recent investigations. Made for the historical magazine Arqueología e Historia DespertaFerro nº 10 "Babilonia y los Jardines Colgantes". Military Bunkers, Black Site, Roman Villa, Base Building, Hanging Gardens, Sci Fi Environment, Roman City, German Soldiers Ww2, Alien Concept Art

Illustration of the submarine base of Lorient (France) during the years 1941-1943 for the historical magazine Despertaferro Contemporanea "The battle of the Atlantic". Made from historical documentation to illustrate the early phase of its construction, including structures of Keroman I, Keroman II, dombunkers and the slipway systems for extracting submarines from the sea and move them to repair levees.

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Bunker Underground, 3d Game Environment, Animation Lighting, Building A Bunker, Sci Fi Base, Futuristic Military, 3d Futuristic, Scifi Building, Sci Fi Building

I was responsible for art direction, model polish, texture polish, animation, lighting, FX setup, and destruction setup on these low-poly 3D, futuristic military base environment models for the MMORTS game "End of Nations" by Petroglyph Games. Original models created by artists from Petroglyph Games and Nikitova LLC.

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Futuristic Base Concept Art, Military Base Art, Underground Base Concept Art, Futuristic Military Base, Military Base Aesthetic, Sci Fi Military Base, Military Base Concept Art, Military Concept Art, Apocalypse Base

This is the Military Base that I had to design for the Fan Art project based on METRO Franchise. This base has a lot of work, not only talking about the drawing itself but in the distribution of the space, the thinking behind each corner of the base. The big challenge was to create something that could really work in the real work, that looks very grounded and very realistic. By far the most interesting interior design for entertainment that I ever worked on. You can read the complete story…

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