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As far as I'm concerned, because the Rotapriest's Concordance starts as a roll of 1d4+1, as a key stat (so it goes from 2 to 5) and it cycles across that range endlessly, there is no legal input which would get you 0 when put to the i.  If you somehow get to that result anyways, then how about: the Rotapriest hits a snag in the wheel, whose pressure is cosmically only resolved via the dissolution of the Rotapriest, who resets to 2 Concordance and gains 50 bad luck.

In terms of your confusion with how it works, that makes sense! Here is a blog post about the design ethos behind the Rotapriest, mainly about why it's written like that. Thank you for your interest!!

I am one step further and have understood that Concordance (x) is a key stat and therefore cannot start as a negative value. But I still don't understand what these formulas mean. What does ix mean?

It's this!

I understand to some extent what the page behind the link explains. I even know what the rule is supposed to create: an irregular, cyclic fluctuation of the value for Concordance, so that a Rotapriest has access to all four spokes of the wheel alternately. Nevertheless, I don't understand which game element the imaginary number “i” refers to. Is it not possible to give an example from a real game situation? That would make me happy.

I imagine i as the "Wheel" that the Rotapriests worship, and thus they put their Concordance to the Wheel and the result determines what powers they have. i, in terms of both literal game-mechanism and how a Rotapriest feels it, would be the axis that turns the wheel when the Rotapriest changes around it.

(+1)

Too bad. I'm obviously too stupid for this game.  Thanks for your efforts though.