Wow thanks for the detailed feedback, I found myself working on level and programing still when timer was hitting 32 seconds - then quickly got my build up.
I realized I had an engine but the level / game was still being put together you would have found higher floors very easy/lacking.
If I had more time I would have simplified lower floors and built up difficulty as levels progressed. Sadly I didn't get there floor 1 was my primary testing as such it stayed the most challenging lol.
My next game I build I am going to make it a goal for players to ask for it be harder as I have had the difficulty feedback a bit and really need to listen.
I think what happens is because my games get scaled down smaller and I wanted them to a challenging experience. I promise I will try to flip my mindset to see what the feedback is and find a better normal level in future.
Thanks again for the feedback