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Wow thanks for the detailed feedback, I found myself working on level and programing still when timer was hitting 32 seconds - then quickly got my build up. 

I realized I had an engine but the level / game was still being put together you would have found higher floors very easy/lacking. 

If I had more time I would have simplified lower floors and built up difficulty as levels progressed. Sadly I didn't get there floor 1 was my primary testing as such it stayed the most challenging lol. 

My next game I build I am going to make it a goal for players to ask for it be harder as I have had the difficulty feedback a bit and really need to listen.  

I think what happens is because my  games get scaled down smaller and I wanted them to a challenging experience. I promise I will try to flip my mindset to see what the feedback is and find a better normal level in future.

Thanks again for the feedback