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Glass looked so nice I even thought it was a fractured mesh xd. Interesting how you made shatter textures not to overlap. Can you share the shader code? If not, that's ok). I could consider adding it to my future open source fps game =) 

Making a good FPS game requires a lot of time and motivation. I understand you!)

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The original shader was very wonky and only worked in very specific conditions due to the way the texture coordinates were used. Due to your interest, i decided to rewrite the entire shader with better core principles.
Hope you like it.
https://godotshaders.com/shader/glass-shatter-impact-points/

I'm glad i did this, as i know i'll definitely have use for something like this in the future.

Thanks!

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Let me know how your project goes, i'd love to check it out.

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Of course! I will write down myself a reminder.